Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions
OSCache.c File Reference
Functions
static
asm
void
DCEnable
(
void
)
asm
void
DCInvalidateRange
(
register
void
*
start
,
register
u32
nBytes
)
asm
void
DCFlushRange
(
register
void
*
start
,
register
u32
nBytes
)
asm
void
DCStoreRange
(
register
void
*
start
,
register
u32
nBytes
)
asm
void
DCFlushRangeNoSync
(
register
void
*
start
,
register
u32
nBytes
)
asm
void
DCStoreRangeNoSync
(
register
void
*
start
,
register
u32
nBytes
)
asm
void
DCZeroRange
(
register
void
*
start
,
register
u32
nBytes
)
asm
void
ICInvalidateRange
(
register
void
*
start
,
register
u32
nBytes
)
asm
void
ICFlashInvalidate
(
void
)
static
asm
void
ICEnable
(
void
)
asm
void
__LCEnable
(
void
)
void
LCEnable
(
void
)
asm
void
LCDisable
(
void
)
static
asm
void
LCStoreBlocks
(
register
void
*
destAddr
,
register
void
*
srcAddr
,
register
u32
blockNum
)
u32
LCStoreData
(
void
*
destAddr
,
void
*
srcAddr
,
u32
nBytes
)
asm
void
LCQueueWait
(
register
u32
len
)
static
void
L2Disable
(
void
)
void
L2GlobalInvalidate
(
void
)
void
DMAErrorHandler
(
u16
error,
OSContext
*
context
,...)
static
void
L2Init
(
void
)
void
L2Enable
(
void
)
void
__OSCacheInit
()
Function Documentation
◆
__LCEnable()
asm
void
__LCEnable
(
void
)
◆
__OSCacheInit()
void
__OSCacheInit
(
void
)
◆
DCEnable()
static
asm
void
DCEnable
(
void
)
static
◆
DCFlushRange()
asm
void
DCFlushRange
(
register
void
*
start
,
register
u32
nBytes
)
◆
DCFlushRangeNoSync()
asm
void
DCFlushRangeNoSync
(
register
void
*
start
,
register
u32
nBytes
)
◆
DCInvalidateRange()
asm
void
DCInvalidateRange
(
register
void
*
start
,
register
u32
nBytes
)
◆
DCStoreRange()
asm
void
DCStoreRange
(
register
void
*
start
,
register
u32
nBytes
)
◆
DCStoreRangeNoSync()
asm
void
DCStoreRangeNoSync
(
register
void
*
start
,
register
u32
nBytes
)
◆
DCZeroRange()
asm
void
DCZeroRange
(
register
void
*
start
,
register
u32
nBytes
)
◆
DMAErrorHandler()
void
DMAErrorHandler
(
u16
error
,
OSContext
*
context
,
...
)
◆
ICEnable()
static
asm
void
ICEnable
(
void
)
static
◆
ICFlashInvalidate()
asm
void
ICFlashInvalidate
(
void
)
◆
ICInvalidateRange()
asm
void
ICInvalidateRange
(
register
void
*
start
,
register
u32
nBytes
)
◆
L2Disable()
static
void
L2Disable
(
void
)
static
◆
L2Enable()
void
L2Enable
(
void
)
◆
L2GlobalInvalidate()
void
L2GlobalInvalidate
(
void
)
◆
L2Init()
static
void
L2Init
(
void
)
static
◆
LCDisable()
asm
void
LCDisable
(
void
)
◆
LCEnable()
void
LCEnable
(
void
)
◆
LCQueueWait()
asm
void
LCQueueWait
(
register
u32
len
)
◆
LCStoreBlocks()
static
asm
void
LCStoreBlocks
(
register
void
*
destAddr
,
register
void
*
srcAddr
,
register
u32
blockNum
)
static
◆
LCStoreData()
u32
LCStoreData
(
void
*
destAddr
,
void
*
srcAddr
,
u32
nBytes
)
src
dolphin
os
OSCache.c
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