Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
static OSHeapCell * | DLInsert (OSHeapCell *list, OSHeapCell *child) |
OSHeapCell * | DLExtract (OSHeapCell *list, OSHeapCell *child) |
void | OSFreeToHeap (OSHeapHandle handle, void *ptr) |
s32 | OSSetCurrentHeap (OSHeapHandle handle) |
void * | OSInitAlloc (void *lo, void *hi, s32 maxHeaps) |
OSHeapHandle | OSCreateHeap (void *start, void *end) |
Variables | |
static OSHeapDescriptor * | HeapArray |
volatile s32 | __OSCurrHeap = -1 |
static s32 | NumHeaps |
static void * | ArenaStart |
static void * | ArenaEnd |
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inline |
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static |
OSHeapHandle OSCreateHeap | ( | void * | start, |
void * | end | ||
) |
void OSFreeToHeap | ( | OSHeapHandle | handle, |
void * | ptr | ||
) |
s32 OSSetCurrentHeap | ( | OSHeapHandle | handle | ) |
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static |
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static |
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static |
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static |