Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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__start.c File Reference

Functions

void InitMetroTRK ()
 
void exit (int)
 
int main (int argc, char *argv[])
 
void __init_user (void)
 
void InitMetroTRK_BBA (void)
 
void DBInit ()
 
SECTION_INIT void __check_pad3 (void)
 
SECTION_INIT void __set_debug_bba (void)
 
SECTION_INIT u8 __get_debug_bba (void)
 
SECTION_INIT void __start (void)
 
SECTION_INIT void __init_registers (void)
 
SECTION_INIT void __init_data (void)
 
SECTION_INIT void __init_hardware (void)
 
SECTION_INIT void __flush_cache (void *addr, u32 size)
 
static void __copy_rom_section (void *dst, const void *src, u32 size)
 
static void __init_bss_section (void *dst, u32 size)
 
SECTION_INIT asm void __flush_cache ()
 

Variables

u8 Debug_BBA_804516D0
 

Function Documentation

◆ __check_pad3()

SECTION_INIT void __check_pad3 ( void  )
extern

◆ __copy_rom_section()

static void __copy_rom_section ( void dst,
const void src,
u32  size 
)
inlinestatic

◆ __flush_cache() [1/2]

SECTION_INIT asm void __flush_cache ( )

◆ __flush_cache() [2/2]

SECTION_INIT void __flush_cache ( void addr,
u32  size 
)
extern

◆ __get_debug_bba()

SECTION_INIT u8 __get_debug_bba ( void  )
extern

◆ __init_bss_section()

static void __init_bss_section ( void dst,
u32  size 
)
inlinestatic

◆ __init_data()

SECTION_INIT void __init_data ( void  )
extern

◆ __init_hardware()

SECTION_INIT asm void __init_hardware ( void  )
extern

◆ __init_registers()

SECTION_INIT asm void __init_registers ( void  )
extern

◆ __init_user()

void __init_user ( void  )
extern

◆ __set_debug_bba()

void __set_debug_bba ( void  )
extern

◆ __start()

SECTION_INIT asm void __start ( void  )
extern

◆ DBInit()

void DBInit ( )
extern

◆ exit()

void exit ( int  status)
extern

◆ InitMetroTRK()

void InitMetroTRK ( )
extern

◆ InitMetroTRK_BBA()

void InitMetroTRK_BBA ( void  )
extern

◆ main()

int main ( int  argc,
char argv[] 
)
extern

Variable Documentation

◆ Debug_BBA_804516D0

u8 Debug_BBA_804516D0
extern