Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JGeometry.h File Reference

Go to the source code of this file.

Classes

struct  JGeometry::TUtil< T >
 
struct  JGeometry::TUtil< f32 >
 
struct  JGeometry::TUtil< double >
 
struct  JGeometry::TVec3< T >
 
struct  JGeometry::TVec3< double >
 
struct  JGeometry::TVec3< s16 >
 
struct  JGeometry::TVec3< f32 >
 
struct  JGeometry::TVec2< T >
 
struct  JGeometry::TBox< T >
 
struct  JGeometry::TBox< TVec2< f32 > >
 
struct  JGeometry::TBox2< T >
 

Namespaces

namespace  JGeometry
 

Functions

void JGeometry::setTVec3f (const f32 *vec_a, f32 *vec_b)
 
void JGeometry::setTVec3f (const Vec &vec_a, Vec &vec_b)
 
float JGeometry::fsqrt_step (float mag)