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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | JGeometry::TUtil< T > |
| struct | JGeometry::TUtil< f32 > |
| struct | JGeometry::TUtil< double > |
| struct | JGeometry::TVec3< T > |
| struct | JGeometry::TVec3< double > |
| struct | JGeometry::TVec3< s16 > |
| struct | JGeometry::TVec3< f32 > |
| struct | JGeometry::TVec2< T > |
| struct | JGeometry::TBox< T > |
| struct | JGeometry::TBox< TVec2< f32 > > |
| struct | JGeometry::TBox2< T > |
Namespaces | |
| namespace | JGeometry |
Functions | |
| void | JGeometry::setTVec3f (const f32 *vec_a, f32 *vec_b) |
| void | JGeometry::setTVec3f (const Vec &vec_a, Vec &vec_b) |
| float | JGeometry::fsqrt_step (float mag) |
| void | JGeometry::mulInternal (__REGISTER const f32 *a, __REGISTER const f32 *b, __REGISTER float *dst) |