Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GXTev.h File Reference

Go to the source code of this file.

Functions

void GXSetTevOp (GXTevStageID id, GXTevMode mode)
 
void GXSetTevColorIn (GXTevStageID stage, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c, GXTevColorArg d)
 
void GXSetTevAlphaIn (GXTevStageID stage, GXTevAlphaArg a, GXTevAlphaArg b, GXTevAlphaArg c, GXTevAlphaArg d)
 
void GXSetTevColorOp (GXTevStageID stage, GXTevOp op, GXTevBias bias, GXTevScale scale, GXBool clamp, GXTevRegID out_reg)
 
void GXSetTevAlphaOp (GXTevStageID stage, GXTevOp op, GXTevBias bias, GXTevScale scale, GXBool clamp, GXTevRegID out_reg)
 
void GXSetTevColor (GXTevRegID id, GXColor color)
 
void GXSetTevColorS10 (GXTevRegID id, GXColorS10 color)
 
void GXSetTevKColor (GXTevKColorID id, GXColor color)
 
void GXSetTevKColorSel (GXTevStageID stage, GXTevKColorSel color_sel)
 
void GXSetTevKAlphaSel (GXTevStageID stage, GXTevKAlphaSel alpha_sel)
 
void GXSetTevSwapMode (GXTevStageID stage, GXTevSwapSel ras_sel, GXTevSwapSel tex_sel)
 
void GXSetTevSwapModeTable (GXTevSwapSel select, GXTevColor r, GXTevColor g, GXTevColor b, GXTevColor a)
 
void GXSetAlphaCompare (GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp1, u8 ref1)
 
void GXSetZTexture (GXZTexOp op, GXTexFmt fmt, u32 bias)
 
void GXSetTevOrder (GXTevStageID stage, GXTexCoordID coord, GXTexMapID map, GXChannelID color)
 
void GXSetNumTevStages (u8 num_stages)
 

Function Documentation

◆ GXSetAlphaCompare()

void GXSetAlphaCompare ( GXCompare  comp0,
u8  ref0,
GXAlphaOp  op,
GXCompare  comp1,
u8  ref1 
)

◆ GXSetNumTevStages()

void GXSetNumTevStages ( u8  num_stages)

◆ GXSetTevAlphaIn()

void GXSetTevAlphaIn ( GXTevStageID  stage,
GXTevAlphaArg  a,
GXTevAlphaArg  b,
GXTevAlphaArg  c,
GXTevAlphaArg  d 
)

◆ GXSetTevAlphaOp()

void GXSetTevAlphaOp ( GXTevStageID  stage,
GXTevOp  op,
GXTevBias  bias,
GXTevScale  scale,
GXBool  clamp,
GXTevRegID  out_reg 
)

◆ GXSetTevColor()

void GXSetTevColor ( GXTevRegID  id,
GXColor  color 
)

◆ GXSetTevColorIn()

void GXSetTevColorIn ( GXTevStageID  stage,
GXTevColorArg  a,
GXTevColorArg  b,
GXTevColorArg  c,
GXTevColorArg  d 
)

◆ GXSetTevColorOp()

void GXSetTevColorOp ( GXTevStageID  stage,
GXTevOp  op,
GXTevBias  bias,
GXTevScale  scale,
GXBool  clamp,
GXTevRegID  out_reg 
)

◆ GXSetTevColorS10()

void GXSetTevColorS10 ( GXTevRegID  id,
GXColorS10  color 
)

◆ GXSetTevKAlphaSel()

void GXSetTevKAlphaSel ( GXTevStageID  stage,
GXTevKAlphaSel  alpha_sel 
)

◆ GXSetTevKColor()

void GXSetTevKColor ( GXTevKColorID  id,
GXColor  color 
)

◆ GXSetTevKColorSel()

void GXSetTevKColorSel ( GXTevStageID  stage,
GXTevKColorSel  color_sel 
)

◆ GXSetTevOp()

void GXSetTevOp ( GXTevStageID  id,
GXTevMode  mode 
)

◆ GXSetTevOrder()

void GXSetTevOrder ( GXTevStageID  stage,
GXTexCoordID  coord,
GXTexMapID  map,
GXChannelID  color 
)

◆ GXSetTevSwapMode()

void GXSetTevSwapMode ( GXTevStageID  stage,
GXTevSwapSel  ras_sel,
GXTevSwapSel  tex_sel 
)

◆ GXSetTevSwapModeTable()

void GXSetTevSwapModeTable ( GXTevSwapSel  select,
GXTevColor  r,
GXTevColor  g,
GXTevColor  b,
GXTevColor  a 
)

◆ GXSetZTexture()

void GXSetZTexture ( GXZTexOp  op,
GXTexFmt  fmt,
u32  bias 
)