Loading [MathJax]/extensions/tex2jax.js
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Modules Pages
GXDraw.h File Reference

Go to the source code of this file.

Functions

void GXDrawCylinder (u8 numEdges)
 
void GXDrawTorus (f32 rc, u8 numc, u8 numt)
 
void GXDrawSphere (u8 numMajor, u8 numMinor)
 
void GXDrawCube (void)
 
void GXDrawDodeca (void)
 
void GXDrawOctahedron (void)
 
void GXDrawIcosahedron (void)
 
void GXDrawSphere1 (u8 depth)
 
u32 GXGenNormalTable (u8 depth, f32 *table)
 

Function Documentation

◆ GXDrawCube()

void GXDrawCube ( void )

◆ GXDrawCylinder()

void GXDrawCylinder ( u8 numEdges)

◆ GXDrawDodeca()

void GXDrawDodeca ( void )

◆ GXDrawIcosahedron()

void GXDrawIcosahedron ( void )

◆ GXDrawOctahedron()

void GXDrawOctahedron ( void )

◆ GXDrawSphere()

void GXDrawSphere ( u8 numMajor,
u8 numMinor )

◆ GXDrawSphere1()

void GXDrawSphere1 ( u8 depth)

◆ GXDrawTorus()

void GXDrawTorus ( f32 rc,
u8 numc,
u8 numt )

◆ GXGenNormalTable()

u32 GXGenNormalTable ( u8 depth,
f32 * table )