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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Functions | |
void | GXDrawCylinder (u8 numEdges) |
void | GXDrawTorus (f32 rc, u8 numc, u8 numt) |
void | GXDrawSphere (u8 numMajor, u8 numMinor) |
void | GXDrawCube (void) |
void | GXDrawDodeca (void) |
void | GXDrawOctahedron (void) |
void | GXDrawIcosahedron (void) |
void | GXDrawSphere1 (u8 depth) |
u32 | GXGenNormalTable (u8 depth, f32 *table) |
void GXDrawCube | ( | void | ) |
void GXDrawCylinder | ( | u8 | numEdges | ) |
void GXDrawDodeca | ( | void | ) |
void GXDrawIcosahedron | ( | void | ) |
void GXDrawOctahedron | ( | void | ) |
void GXDrawSphere1 | ( | u8 | depth | ) |