Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GXPixel.h File Reference

Go to the source code of this file.

Functions

void GXSetFog (GXFogType type, f32 startZ, f32 endZ, f32 nearZ, f32 farZ, GXColor color)
 
void GXSetFogRangeAdj (GXBool enable, u16 center, GXFogAdjTable *table)
 
void GXSetBlendMode (GXBlendMode mode, GXBlendFactor src_factor, GXBlendFactor dst_factor, GXLogicOp op)
 
void GXSetColorUpdate (GXBool enable_update)
 
void GXSetAlphaUpdate (GXBool enable_update)
 
void GXSetZMode (GXBool enable_compare, GXCompare comp, GXBool enable_update)
 
void GXSetZCompLoc (GXBool z_buf_before_tex)
 
void GXSetPixelFmt (GXPixelFmt pixel_fmt, GXZFmt16 z_fmt)
 
void GXSetDither (GXBool enable_dither)
 
void GXSetDstAlpha (GXBool enable, u8 alpha)
 
void GXSetFieldMask (GXBool odd_mask, GXBool even_mask)
 
void GXSetFieldMode (GXBool field_mode, GXBool half_aspect_ratio)
 

Function Documentation

◆ GXSetAlphaUpdate()

void GXSetAlphaUpdate ( GXBool  enable_update)

◆ GXSetBlendMode()

void GXSetBlendMode ( GXBlendMode  mode,
GXBlendFactor  src_factor,
GXBlendFactor  dst_factor,
GXLogicOp  op 
)

◆ GXSetColorUpdate()

void GXSetColorUpdate ( GXBool  enable_update)

◆ GXSetDither()

void GXSetDither ( GXBool  enable_dither)

◆ GXSetDstAlpha()

void GXSetDstAlpha ( GXBool  enable,
u8  alpha 
)

◆ GXSetFieldMask()

void GXSetFieldMask ( GXBool  odd_mask,
GXBool  even_mask 
)

◆ GXSetFieldMode()

void GXSetFieldMode ( GXBool  field_mode,
GXBool  half_aspect_ratio 
)

◆ GXSetFog()

void GXSetFog ( GXFogType  type,
f32  startZ,
f32  endZ,
f32  nearZ,
f32  farZ,
GXColor  color 
)

◆ GXSetFogRangeAdj()

void GXSetFogRangeAdj ( GXBool  enable,
u16  center,
GXFogAdjTable table 
)

◆ GXSetPixelFmt()

void GXSetPixelFmt ( GXPixelFmt  pixel_fmt,
GXZFmt16  z_fmt 
)

◆ GXSetZCompLoc()

void GXSetZCompLoc ( GXBool  z_buf_before_tex)

◆ GXSetZMode()

void GXSetZMode ( GXBool  enable_compare,
GXCompare  comp,
GXBool  enable_update 
)