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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GXDraw.h
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1#ifndef _DOLPHIN_GX_GXDRAW_H_
2#define _DOLPHIN_GX_GXDRAW_H_
3
4#include <dolphin/types.h>
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10void GXDrawCylinder(u8 numEdges);
11void GXDrawTorus(f32 rc, u8 numc, u8 numt);
12void GXDrawSphere(u8 numMajor, u8 numMinor);
13void GXDrawCube(void);
14void GXDrawDodeca(void);
15void GXDrawOctahedron(void);
16void GXDrawIcosahedron(void);
17void GXDrawSphere1(u8 depth);
19
20#ifdef __cplusplus
21}
22#endif
23
24#endif
void GXDrawIcosahedron(void)
Definition GXDraw.c:457
void GXDrawSphere(u8 numMajor, u8 numMinor)
Definition GXDraw.c:196
void GXDrawTorus(f32 rc, u8 numc, u8 numt)
Definition GXDraw.c:153
void GXDrawSphere1(u8 depth)
Definition GXDraw.c:467
u32 GXGenNormalTable(u8 depth, f32 *table)
Definition GXDraw.c:541
void GXDrawOctahedron(void)
Definition GXDraw.c:409
void GXDrawCylinder(u8 numEdges)
Definition GXDraw.c:101
void GXDrawDodeca(void)
Definition GXDraw.c:360
void GXDrawCube(void)
Definition GXDraw.c:294
static char * table[19]
Definition d_a_door_shutter.cpp:1599
unsigned long u32
Definition types.h:9
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5