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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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gx.h
Go to the documentation of this file.
1
#ifndef _DOLPHIN_GX_H_
2
#define _DOLPHIN_GX_H_
3
4
#include <
dolphin/gx/GXStruct.h
>
5
#include <
dolphin/gx/GXTransform.h
>
6
#include <
dolphin/gx/GXTev.h
>
7
#include <
dolphin/gx/GXPixel.h
>
8
#include <
dolphin/gx/GXManage.h
>
9
#include <
dolphin/gx/GXFifo.h
>
10
#include <
dolphin/gx/GXCull.h
>
11
#include <
dolphin/gx/GXGeometry.h
>
12
#include <
dolphin/gx/GXVert.h
>
13
#include <
dolphin/gx/GXTexture.h
>
14
#include <
dolphin/gx/GXTev.h
>
15
#include <
dolphin/gx/GXLighting.h
>
16
#include <
dolphin/gx/GXDispList.h
>
17
#include <
dolphin/gx/GXCommandList.h
>
18
#include <
dolphin/gx/GXBump.h
>
19
#include <
dolphin/gx/GXFrameBuffer.h
>
20
#include <
dolphin/gx/GXGet.h
>
21
#include <
dolphin/gx/GXDraw.h
>
22
#include <
dolphin/gx/GXPerf.h
>
23
#include <
dolphin/gx/GXCpu2Efb.h
>
24
#include <
dolphin/gx/GXVerify.h
>
25
26
// unsorted GX externs
27
28
#ifdef __cplusplus
29
extern
"C"
{
30
#endif
31
32
// GXMisc
33
void (*
GXSetDrawSyncCallback
(
void
(*
cb
)(
u16
)))(
u16
);
34
void
GXSetDrawSync
(
u16
token);
35
36
#ifdef __cplusplus
37
}
38
#endif
39
40
#endif
GXBump.h
GXCommandList.h
GXCpu2Efb.h
GXCull.h
GXDispList.h
GXDraw.h
GXFifo.h
GXFrameBuffer.h
GXGeometry.h
GXGet.h
GXLighting.h
GXManage.h
GXPerf.h
GXPixel.h
GXStruct.h
GXTev.h
GXTexture.h
GXTransform.h
GXVerify.h
GXVert.h
cb
static void cb(s32 result, DVDCommandBlock *block)
Definition
fstload.c:16
GXSetDrawSync
void GXSetDrawSync(u16 token)
Definition
GXMisc.c:110
GXSetDrawSyncCallback
void(*)(u16) GXSetDrawSyncCallback(void(*cb)(u16))
Definition
gx.h:33
u16
unsigned short int u16
Definition
types.h:7
include
dolphin
gx.h
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