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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_tag.cpp File Reference

Functions

int cTg_IsUse (create_tag_class *tag)
 
int cTg_SingleCutFromTree (create_tag_class *tag)
 
int cTg_AdditionToTree (node_lists_tree_class *tree, int listIdx, create_tag_class *tag)
 
int cTg_InsertToTree (node_lists_tree_class *tree, int listIdx, create_tag_class *tag, int idx)
 
node_classcTg_GetFirst (node_list_class *list)
 
int cTg_SingleCut (create_tag_class *tag)
 
int cTg_Addition (node_list_class *list, create_tag_class *tag)
 
void cTg_Create (create_tag_class *tag, void *data)
 

Function Documentation

◆ cTg_Addition()

int cTg_Addition ( node_list_class * list,
create_tag_class * tag )

◆ cTg_AdditionToTree()

int cTg_AdditionToTree ( node_lists_tree_class * tree,
int listIdx,
create_tag_class * tag )

◆ cTg_Create()

void cTg_Create ( create_tag_class * tag,
void * data )

◆ cTg_GetFirst()

node_class * cTg_GetFirst ( node_list_class * list)

◆ cTg_InsertToTree()

int cTg_InsertToTree ( node_lists_tree_class * tree,
int listIdx,
create_tag_class * tag,
int idx )

◆ cTg_IsUse()

int cTg_IsUse ( create_tag_class * tag)

◆ cTg_SingleCut()

int cTg_SingleCut ( create_tag_class * tag)

◆ cTg_SingleCutFromTree()

int cTg_SingleCutFromTree ( create_tag_class * tag)