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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| int | cTg_IsUse (create_tag_class *tag) |
| int | cTg_SingleCutFromTree (create_tag_class *tag) |
| int | cTg_AdditionToTree (node_lists_tree_class *tree, int listIdx, create_tag_class *tag) |
| int | cTg_InsertToTree (node_lists_tree_class *tree, int listIdx, create_tag_class *tag, int idx) |
| node_class * | cTg_GetFirst (node_list_class *list) |
| int | cTg_SingleCut (create_tag_class *tag) |
| int | cTg_Addition (node_list_class *list, create_tag_class *tag) |
| void | cTg_Create (create_tag_class *tag, void *data) |
| int cTg_Addition | ( | node_list_class * | list, |
| create_tag_class * | tag ) |
| int cTg_AdditionToTree | ( | node_lists_tree_class * | tree, |
| int | listIdx, | ||
| create_tag_class * | tag ) |
| void cTg_Create | ( | create_tag_class * | tag, |
| void * | data ) |
| node_class * cTg_GetFirst | ( | node_list_class * | list | ) |
| int cTg_InsertToTree | ( | node_lists_tree_class * | tree, |
| int | listIdx, | ||
| create_tag_class * | tag, | ||
| int | idx ) |
| int cTg_IsUse | ( | create_tag_class * | tag | ) |
| int cTg_SingleCut | ( | create_tag_class * | tag | ) |
| int cTg_SingleCutFromTree | ( | create_tag_class * | tag | ) |