Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
int | cTg_IsUse (create_tag_class *tag) |
int | cTg_SingleCutFromTree (create_tag_class *tag) |
int | cTg_AdditionToTree (node_lists_tree_class *tree, int listIdx, create_tag_class *tag) |
int | cTg_InsertToTree (node_lists_tree_class *tree, int listIdx, create_tag_class *tag, int idx) |
node_class * | cTg_GetFirst (node_list_class *list) |
int | cTg_SingleCut (create_tag_class *tag) |
int | cTg_Addition (node_list_class *list, create_tag_class *tag) |
void | cTg_Create (create_tag_class *tag, void *data) |
int cTg_Addition | ( | node_list_class * | list, |
create_tag_class * | tag | ||
) |
int cTg_AdditionToTree | ( | node_lists_tree_class * | tree, |
int | listIdx, | ||
create_tag_class * | tag | ||
) |
void cTg_Create | ( | create_tag_class * | tag, |
void * | data | ||
) |
node_class * cTg_GetFirst | ( | node_list_class * | list | ) |
int cTg_InsertToTree | ( | node_lists_tree_class * | tree, |
int | listIdx, | ||
create_tag_class * | tag, | ||
int | idx | ||
) |
int cTg_IsUse | ( | create_tag_class * | tag | ) |
int cTg_SingleCut | ( | create_tag_class * | tag | ) |
int cTg_SingleCutFromTree | ( | create_tag_class * | tag | ) |