Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_tag.h
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1#ifndef C_TAG_H
2#define C_TAG_H
3
5#include "dolphin/types.h"
6
9
15
18int cTg_AdditionToTree(node_lists_tree_class* pTree, int listIdx, create_tag_class* pTag);
19int cTg_InsertToTree(node_lists_tree_class* pTree, int listIdx, create_tag_class* pTag, int idx);
23void cTg_Create(create_tag_class* pTag, void* pData);
24
25#endif /* C_TAG_H */
int cTg_AdditionToTree(node_lists_tree_class *pTree, int listIdx, create_tag_class *pTag)
Definition c_tag.cpp:24
int cTg_InsertToTree(node_lists_tree_class *pTree, int listIdx, create_tag_class *pTag, int idx)
Definition c_tag.cpp:36
int cTg_Addition(node_list_class *pList, create_tag_class *pTag)
Definition c_tag.cpp:68
void cTg_Create(create_tag_class *pTag, void *pData)
Definition c_tag.cpp:80
struct create_tag_class create_tag_class
int cTg_IsUse(create_tag_class *pTag)
Definition c_tag.cpp:10
int cTg_SingleCut(create_tag_class *pTag)
Definition c_tag.cpp:58
node_class * cTg_GetFirst(node_list_class *pTag)
Definition c_tag.cpp:48
int cTg_SingleCutFromTree(create_tag_class *pTag)
Definition c_tag.cpp:14
signed char s8
Definition types.h:7
Definition c_tag.h:10
s8 mbIsUse
Definition c_tag.h:13
node_class mpNode
Definition c_tag.h:11
void * mpTagData
Definition c_tag.h:12
Definition c_node.h:5
Definition c_list.h:7
Definition c_tree.h:8