Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_phase.h
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1#ifndef C_PHASE_H
2#define C_PHASE_H
3
4#include "dolphin/types.h"
5
6typedef int (*cPhs__Handler)(void*);
7
9 /* 0x0 */ cPhs_INIT_e,
10 /* 0x1 */ cPhs_LOADING_e,
11 /* 0x2 */ cPhs_NEXT_e,
12 /* 0x3 */ cPhs_UNK3_e, // appears to be an alternate error code, unsure how it differs
14 /* 0x5 */ cPhs_ERROR_e,
15};
16
17typedef struct request_of_phase_process_class {
19 int id;
21
23
31 void* pUserData);
32
33#endif /* C_PHASE_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
int cPhs_Next(request_of_phase_process_class *pPhase)
Definition c_phase.cpp:37
int cPhs_Do(request_of_phase_process_class *pPhase, void *pUserData)
Definition c_phase.cpp:56
void cPhs_Reset(request_of_phase_process_class *pPhase)
Definition c_phase.cpp:10
int(* request_of_phase_process_fn)(void *)
Definition c_phase.h:22
void cPhs_UnCompleate(request_of_phase_process_class *pPhase)
Definition c_phase.cpp:23
cPhs__Step
Definition c_phase.h:8
@ cPhs_NEXT_e
Definition c_phase.h:11
@ cPhs_COMPLEATE_e
Definition c_phase.h:13
@ cPhs_INIT_e
Definition c_phase.h:9
@ cPhs_LOADING_e
Definition c_phase.h:10
@ cPhs_UNK3_e
Definition c_phase.h:12
@ cPhs_ERROR_e
Definition c_phase.h:14
int cPhs_Compleate(request_of_phase_process_class *pPhase)
Definition c_phase.cpp:30
void cPhs_Set(request_of_phase_process_class *pPhase, cPhs__Handler *pHandlerTable)
Definition c_phase.cpp:16
int cPhs_Handler(request_of_phase_process_class *pPhase, cPhs__Handler *pHandlerTable, void *pUserData)
Definition c_phase.cpp:87
int(* cPhs__Handler)(void *)
Definition c_phase.h:6
Definition d_a_hozelda.cpp:14
cPhs__Handler * mpHandlerTable
Definition c_phase.h:18
int id
Definition c_phase.h:19