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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | cPhs_Reset (request_of_phase_process_class *phase) |
void | cPhs_Set (request_of_phase_process_class *phase, cPhs__Handler *handlerTbl) |
void | cPhs_UnCompleate (request_of_phase_process_class *phase) |
int | cPhs_Compleate (request_of_phase_process_class *phase) |
int | cPhs_Next (request_of_phase_process_class *phase) |
int | cPhs_Do (request_of_phase_process_class *phase, void *data) |
int | cPhs_Handler (request_of_phase_process_class *phase, cPhs__Handler *handlerTbl, void *data) |
int cPhs_Compleate | ( | request_of_phase_process_class * | phase | ) |
int cPhs_Do | ( | request_of_phase_process_class * | phase, |
void * | data ) |
int cPhs_Handler | ( | request_of_phase_process_class * | phase, |
cPhs__Handler * | handlerTbl, | ||
void * | data ) |
int cPhs_Next | ( | request_of_phase_process_class * | phase | ) |
void cPhs_Reset | ( | request_of_phase_process_class * | phase | ) |
void cPhs_Set | ( | request_of_phase_process_class * | phase, |
cPhs__Handler * | handlerTbl ) |
void cPhs_UnCompleate | ( | request_of_phase_process_class * | phase | ) |