Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
GXPixel.c File Reference

Functions

void GXSetFog (GXFogType type, f32 startz, f32 endz, f32 nearz, f32 farz, GXColor color)
 
void GXSetFogRangeAdj (GXBool enable, u16 center, GXFogAdjTable *table)
 
void GXSetBlendMode (GXBlendMode type, GXBlendFactor src_factor, GXBlendFactor dst_factor, GXLogicOp op)
 
void GXSetColorUpdate (GXBool updateEnable)
 
void GXSetAlphaUpdate (GXBool updateEnable)
 
void GXSetZMode (GXBool compareEnable, GXCompare func, GXBool updateEnable)
 
void GXSetZCompLoc (GXBool beforeTex)
 
void GXSetPixelFmt (GXPixelFmt pixelFmt, GXZFmt16 zFmt)
 
void GXSetDither (GXBool dither)
 
void GXSetDstAlpha (GXBool enable, u8 alpha)
 
void GXSetFieldMask (GXBool enableEven, GXBool enableOdd)
 
void GXSetFieldMode (GXBool texLOD, GXBool adjustAR)
 

Function Documentation

◆ GXSetAlphaUpdate()

void GXSetAlphaUpdate ( GXBool  updateEnable)

◆ GXSetBlendMode()

void GXSetBlendMode ( GXBlendMode  type,
GXBlendFactor  src_factor,
GXBlendFactor  dst_factor,
GXLogicOp  op 
)

◆ GXSetColorUpdate()

void GXSetColorUpdate ( GXBool  updateEnable)

◆ GXSetDither()

void GXSetDither ( GXBool  dither)

◆ GXSetDstAlpha()

void GXSetDstAlpha ( GXBool  enable,
u8  alpha 
)

◆ GXSetFieldMask()

void GXSetFieldMask ( GXBool  enableEven,
GXBool  enableOdd 
)

◆ GXSetFieldMode()

void GXSetFieldMode ( GXBool  texLOD,
GXBool  adjustAR 
)

◆ GXSetFog()

void GXSetFog ( GXFogType  type,
f32  startz,
f32  endz,
f32  nearz,
f32  farz,
GXColor  color 
)

◆ GXSetFogRangeAdj()

void GXSetFogRangeAdj ( GXBool  enable,
u16  center,
GXFogAdjTable table 
)

◆ GXSetPixelFmt()

void GXSetPixelFmt ( GXPixelFmt  pixelFmt,
GXZFmt16  zFmt 
)

◆ GXSetZCompLoc()

void GXSetZCompLoc ( GXBool  beforeTex)

◆ GXSetZMode()

void GXSetZMode ( GXBool  compareEnable,
GXCompare  func,
GXBool  updateEnable 
)