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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | __GXShadowIndexState (u32 idx_reg, u32 reg_data) |
static u8 | __ReadMem (void *ptr, u32 sz) |
void | DPF (char *,...) |
static void | __SaveCPRegs (u8 reg, u8 vatIdx, u32 data) |
static void | __ReconstVtxStatus (u8 vatIdx) |
static u32 | GetAttrSize (u8 vatIdx, u32 attrIdx) |
static void | __ParseVertexData (u8 vatIdx) |
void | __GXShadowDispList (void *list, u32 nbytes) |
void | __GXPrintShadowState (void) |
Variables | |
static const u8 * | dlist |
static u32 | dlistSize |
static u32 | bytesRead |
static u32 | vtxCompSize [5] = { 1, 1, 2, 2, 4 } |
static int | clrCompSize [6] = { 2, 3, 4, 2, 3, 4 } |
void __GXPrintShadowState | ( | void | ) |
void __GXShadowDispList | ( | void * | list, |
u32 | nbytes ) |
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