Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | GXSetTevIndirect (GXTevStageID tevStage, GXIndTexStageID texStage, GXIndTexFormat texFmt, GXIndTexBiasSel biasSel, GXIndTexMtxID mtxID, GXIndTexWrap wrapS, GXIndTexWrap wrapT, u8 addPrev, u8 utcLod, GXIndTexAlphaSel alphaSel) |
void | GXSetIndTexMtx (GXIndTexMtxID mtxID, f32 offset[6], s8 scale_exp) |
void | GXSetIndTexCoordScale (GXIndTexStageID texStage, GXIndTexScale scaleS, GXIndTexScale scaleT) |
void | GXSetIndTexOrder (GXIndTexStageID stage, GXTexCoordID coord, GXTexMapID map) |
void | GXSetNumIndStages (u8 num) |
void | GXSetTevDirect (GXTevStageID stage) |
void | __GXUpdateBPMask (void) |
void | __GXSetIndirectMask (u32 mask) |
void | __GXFlushTextureState (void) |
void GXSetIndTexCoordScale | ( | GXIndTexStageID | texStage, |
GXIndTexScale | scaleS, | ||
GXIndTexScale | scaleT | ||
) |
void GXSetIndTexMtx | ( | GXIndTexMtxID | mtxID, |
f32 | offset[6], | ||
s8 | scale_exp | ||
) |
void GXSetIndTexOrder | ( | GXIndTexStageID | stage, |
GXTexCoordID | coord, | ||
GXTexMapID | map | ||
) |
void GXSetTevDirect | ( | GXTevStageID | stage | ) |
void GXSetTevIndirect | ( | GXTevStageID | tevStage, |
GXIndTexStageID | texStage, | ||
GXIndTexFormat | texFmt, | ||
GXIndTexBiasSel | biasSel, | ||
GXIndTexMtxID | mtxID, | ||
GXIndTexWrap | wrapS, | ||
GXIndTexWrap | wrapT, | ||
u8 | addPrev, | ||
u8 | utcLod, | ||
GXIndTexAlphaSel | alphaSel | ||
) |
GXBump.c Description: