Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GXBump.c File Reference

Functions

void GXSetTevIndirect (GXTevStageID tevStage, GXIndTexStageID texStage, GXIndTexFormat texFmt, GXIndTexBiasSel biasSel, GXIndTexMtxID mtxID, GXIndTexWrap wrapS, GXIndTexWrap wrapT, u8 addPrev, u8 utcLod, GXIndTexAlphaSel alphaSel)
 
void GXSetIndTexMtx (GXIndTexMtxID mtxID, f32 offset[6], s8 scale_exp)
 
void GXSetIndTexCoordScale (GXIndTexStageID texStage, GXIndTexScale scaleS, GXIndTexScale scaleT)
 
void GXSetIndTexOrder (GXIndTexStageID stage, GXTexCoordID coord, GXTexMapID map)
 
void GXSetNumIndStages (u8 num)
 
void GXSetTevDirect (GXTevStageID stage)
 
void __GXUpdateBPMask (void)
 
void __GXSetIndirectMask (u32 mask)
 
void __GXFlushTextureState (void)
 

Function Documentation

◆ __GXFlushTextureState()

void __GXFlushTextureState ( void  )

◆ __GXSetIndirectMask()

void __GXSetIndirectMask ( u32  mask)

◆ __GXUpdateBPMask()

void __GXUpdateBPMask ( void  )

◆ GXSetIndTexCoordScale()

void GXSetIndTexCoordScale ( GXIndTexStageID  texStage,
GXIndTexScale  scaleS,
GXIndTexScale  scaleT 
)

◆ GXSetIndTexMtx()

void GXSetIndTexMtx ( GXIndTexMtxID  mtxID,
f32  offset[6],
s8  scale_exp 
)

◆ GXSetIndTexOrder()

void GXSetIndTexOrder ( GXIndTexStageID  stage,
GXTexCoordID  coord,
GXTexMapID  map 
)

◆ GXSetNumIndStages()

void GXSetNumIndStages ( u8  num)

◆ GXSetTevDirect()

void GXSetTevDirect ( GXTevStageID  stage)

◆ GXSetTevIndirect()

void GXSetTevIndirect ( GXTevStageID  tevStage,
GXIndTexStageID  texStage,
GXIndTexFormat  texFmt,
GXIndTexBiasSel  biasSel,
GXIndTexMtxID  mtxID,
GXIndTexWrap  wrapS,
GXIndTexWrap  wrapT,
u8  addPrev,
u8  utcLod,
GXIndTexAlphaSel  alphaSel 
)

GXBump.c Description: