Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GXGeometry.c File Reference

Functions

void __GXSetDirtyState (void)
 
void GXBegin (GXPrimitive type, GXVtxFmt fmt, u16 vert_num)
 
void __GXSendFlushPrim (void)
 
void GXSetLineWidth (u8 width, GXTexOffset offsets)
 
void GXSetPointSize (u8 size, GXTexOffset offsets)
 
void GXEnableTexOffsets (GXTexCoordID coord, GXBool line, GXBool point)
 
void GXSetCullMode (GXCullMode mode)
 
void GXSetCoPlanar (GXBool enable)
 
void __GXSetGenMode (void)
 

Function Documentation

◆ __GXSendFlushPrim()

void __GXSendFlushPrim ( void  )

◆ __GXSetDirtyState()

void __GXSetDirtyState ( void  )

GXGeometry.c Description:

◆ __GXSetGenMode()

void __GXSetGenMode ( void  )

◆ GXBegin()

void GXBegin ( GXPrimitive  type,
GXVtxFmt  fmt,
u16  vert_num 
)

◆ GXEnableTexOffsets()

void GXEnableTexOffsets ( GXTexCoordID  coord,
GXBool  line,
GXBool  point 
)

◆ GXSetCoPlanar()

void GXSetCoPlanar ( GXBool  enable)

◆ GXSetCullMode()

void GXSetCullMode ( GXCullMode  mode)

◆ GXSetLineWidth()

void GXSetLineWidth ( u8  width,
GXTexOffset  offsets 
)

◆ GXSetPointSize()

void GXSetPointSize ( u8  size,
GXTexOffset  offsets 
)