Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GXGeometry.h
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1#ifndef GXGEOMETRY_H
2#define GXGEOMETRY_H
3
4#include "dolphin/gx/GXEnum.h"
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10void __GXSetDirtyState(void);
12void __GXSendFlushPrim(void);
16void GXSetCullMode(GXCullMode mode);
18void __GXSetGenMode(void);
19
20#ifdef __cplusplus
21};
22#endif
23
24#endif /* GXGEOMETRY_H */
enum _GXTexCoordID GXTexCoordID
enum _GXVtxFmt GXVtxFmt
enum _GXPrimitive GXPrimitive
enum _GXCullMode GXCullMode
enum _GXTexOffset GXTexOffset
u8 GXBool
Definition GXEnum.h:23
void GXSetPointSize(u8 size, GXTexOffset offsets)
Definition GXGeometry.c:108
void GXEnableTexOffsets(GXTexCoordID coord, GXBool line, GXBool point)
Definition GXGeometry.c:119
void __GXSetGenMode(void)
Definition GXGeometry.c:154
void GXSetCullMode(GXCullMode mode)
Definition GXGeometry.c:130
void __GXSendFlushPrim(void)
Definition GXGeometry.c:82
void __GXSetDirtyState(void)
Definition GXGeometry.c:10
void GXBegin(GXPrimitive type, GXVtxFmt fmt, u16 vert_num)
Definition GXGeometry.c:41
void GXSetCoPlanar(GXBool enable)
Definition GXGeometry.c:143
void GXSetLineWidth(u8 width, GXTexOffset offsets)
Definition GXGeometry.c:97
T cLib_calcTimer(T *value)
Definition c_lib.h:74
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8