Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
int | cTr_SingleCut (node_class *node) |
int | cTr_Addition (node_lists_tree_class *tree, int listIdx, node_class *node) |
int | cTr_Insert (node_lists_tree_class *tree, int listIdx, node_class *node, int idx) |
void | cTr_Create (node_lists_tree_class *tree, node_list_class *lists, int numLists) |
int cTr_Addition | ( | node_lists_tree_class * | tree, |
int | listIdx, | ||
node_class * | node | ||
) |
void cTr_Create | ( | node_lists_tree_class * | tree, |
node_list_class * | lists, | ||
int | numLists | ||
) |
int cTr_Insert | ( | node_lists_tree_class * | tree, |
int | listIdx, | ||
node_class * | node, | ||
int | idx | ||
) |
int cTr_SingleCut | ( | node_class * | node | ) |