![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
| void | cNd_Join (node_class *node_a, node_class *node_b) |
| int | cNd_LengthOf (node_class *node) |
| node_class * | cNd_First (node_class *node) |
| node_class * | cNd_Last (node_class *node) |
| node_class * | cNd_Order (node_class *node, int idx) |
| void | cNd_SingleCut (node_class *node) |
| void | cNd_Cut (node_class *node) |
| void | cNd_Addition (node_class *node_a, node_class *node_b) |
| void | cNd_Insert (node_class *node_a, node_class *node_b) |
| void | cNd_SetObject (node_class *node, void *data) |
| void | cNd_ClearObject (node_class *node) |
| void | cNd_ForcedClear (node_class *node) |
| void | cNd_Create (node_class *node, void *data) |
| void cNd_Addition | ( | node_class * | node_a, |
| node_class * | node_b ) |
| void cNd_ClearObject | ( | node_class * | node | ) |
| void cNd_Create | ( | node_class * | node, |
| void * | data ) |
| void cNd_Cut | ( | node_class * | node | ) |
| node_class * cNd_First | ( | node_class * | node | ) |
| void cNd_ForcedClear | ( | node_class * | node | ) |
| void cNd_Insert | ( | node_class * | node_a, |
| node_class * | node_b ) |
| void cNd_Join | ( | node_class * | node_a, |
| node_class * | node_b ) |
| node_class * cNd_Last | ( | node_class * | node | ) |
| int cNd_LengthOf | ( | node_class * | node | ) |
| node_class * cNd_Order | ( | node_class * | node, |
| int | idx ) |
| void cNd_SetObject | ( | node_class * | node, |
| void * | data ) |
| void cNd_SingleCut | ( | node_class * | node | ) |