Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Functions | |
void | cNd_Join (node_class *node_a, node_class *node_b) |
int | cNd_LengthOf (node_class *node) |
node_class * | cNd_First (node_class *node) |
node_class * | cNd_Last (node_class *node) |
node_class * | cNd_Order (node_class *node, int idx) |
void | cNd_SingleCut (node_class *node) |
void | cNd_Cut (node_class *node) |
void | cNd_Addition (node_class *node_a, node_class *node_b) |
void | cNd_Insert (node_class *node_a, node_class *node_b) |
void | cNd_SetObject (node_class *node, void *data) |
void | cNd_ClearObject (node_class *node) |
void | cNd_ForcedClear (node_class *node) |
void | cNd_Create (node_class *node, void *data) |
void cNd_Addition | ( | node_class * | node_a, |
node_class * | node_b | ||
) |
void cNd_ClearObject | ( | node_class * | node | ) |
void cNd_Create | ( | node_class * | node, |
void * | data | ||
) |
void cNd_Cut | ( | node_class * | node | ) |
node_class * cNd_First | ( | node_class * | node | ) |
void cNd_ForcedClear | ( | node_class * | node | ) |
void cNd_Insert | ( | node_class * | node_a, |
node_class * | node_b | ||
) |
void cNd_Join | ( | node_class * | node_a, |
node_class * | node_b | ||
) |
node_class * cNd_Last | ( | node_class * | node | ) |
int cNd_LengthOf | ( | node_class * | node | ) |
node_class * cNd_Order | ( | node_class * | node, |
int | idx | ||
) |
void cNd_SetObject | ( | node_class * | node, |
void * | data | ||
) |
void cNd_SingleCut | ( | node_class * | node | ) |