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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_node.cpp File Reference

Functions

void cNd_Join (node_class *node_a, node_class *node_b)
 
int cNd_LengthOf (node_class *node)
 
node_classcNd_First (node_class *node)
 
node_classcNd_Last (node_class *node)
 
node_classcNd_Order (node_class *node, int idx)
 
void cNd_SingleCut (node_class *node)
 
void cNd_Cut (node_class *node)
 
void cNd_Addition (node_class *node_a, node_class *node_b)
 
void cNd_Insert (node_class *node_a, node_class *node_b)
 
void cNd_SetObject (node_class *node, void *data)
 
void cNd_ClearObject (node_class *node)
 
void cNd_ForcedClear (node_class *node)
 
void cNd_Create (node_class *node, void *data)
 

Function Documentation

◆ cNd_Addition()

void cNd_Addition ( node_class * node_a,
node_class * node_b )

◆ cNd_ClearObject()

void cNd_ClearObject ( node_class * node)

◆ cNd_Create()

void cNd_Create ( node_class * node,
void * data )

◆ cNd_Cut()

void cNd_Cut ( node_class * node)

◆ cNd_First()

node_class * cNd_First ( node_class * node)

◆ cNd_ForcedClear()

void cNd_ForcedClear ( node_class * node)

◆ cNd_Insert()

void cNd_Insert ( node_class * node_a,
node_class * node_b )

◆ cNd_Join()

void cNd_Join ( node_class * node_a,
node_class * node_b )

◆ cNd_Last()

node_class * cNd_Last ( node_class * node)

◆ cNd_LengthOf()

int cNd_LengthOf ( node_class * node)

◆ cNd_Order()

node_class * cNd_Order ( node_class * node,
int idx )

◆ cNd_SetObject()

void cNd_SetObject ( node_class * node,
void * data )

◆ cNd_SingleCut()

void cNd_SingleCut ( node_class * node)