Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_m2d.h
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1#ifndef C_M2D_H
2#define C_M2D_H
3
4
5struct cM2dGCir;
6
7void cM2d_CrossCirLin(cM2dGCir&, float, float, float, float, float*, float*);
8
9#endif /* C_M2D_H */
void cM2d_CrossCirLin(cM2dGCir &, float, float, float, float, float *, float *)
Definition c_m2d.cpp:11
Definition c_m3d_g_cir.h:6