Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_m2d.h
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#ifndef C_M2D_H
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#define C_M2D_H
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struct
cM2dGCir
;
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void
cM2d_CrossCirLin
(
cM2dGCir
&,
float
,
float
,
float
,
float
,
float
*,
float
*);
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#endif
/* C_M2D_H */
cM2d_CrossCirLin
void cM2d_CrossCirLin(cM2dGCir &, float, float, float, float, float *, float *)
Definition
c_m2d.cpp:11
cM2dGCir
Definition
c_m3d_g_cir.h:6
include
SSystem
SComponent
c_m2d.h
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