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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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vifuncs.h File Reference

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Functions

VIRetraceCallback VISetPreRetraceCallback (VIRetraceCallback cb)
 
VIRetraceCallback VISetPostRetraceCallback (VIRetraceCallback cb)
 
void VIInit (void)
 
void VIWaitForRetrace (void)
 
void VIConfigure (const GXRenderModeObj *rm)
 
void VIConfigurePan (u16 xOrg, u16 yOrg, u16 width, u16 height)
 
void VIFlush (void)
 
void VISetNextFrameBuffer (void *fb)
 
void VISetNextRightFrameBuffer (void *fb)
 
void VISetBlack (BOOL black)
 
void VISet3D (BOOL threeD)
 
u32 VIGetRetraceCount (void)
 
u32 VIGetNextField (void)
 
u32 VIGetCurrentLine (void)
 
u32 VIGetTvFormat (void)
 
void * VIGetNextFrameBuffer (void)
 
void * VIGetCurrentFrameBuffer (void)
 
u32 VIGetScanMode (void)
 
u32 VIGetDTVStatus (void)
 

Function Documentation

◆ VIConfigure()

void VIConfigure ( const GXRenderModeObj * rm)

◆ VIConfigurePan()

void VIConfigurePan ( u16 xOrg,
u16 yOrg,
u16 width,
u16 height )

◆ VIFlush()

void VIFlush ( void )

◆ VIGetCurrentFrameBuffer()

void * VIGetCurrentFrameBuffer ( void )

◆ VIGetCurrentLine()

u32 VIGetCurrentLine ( void )

◆ VIGetDTVStatus()

u32 VIGetDTVStatus ( void )

◆ VIGetNextField()

u32 VIGetNextField ( void )

◆ VIGetNextFrameBuffer()

void * VIGetNextFrameBuffer ( void )

◆ VIGetRetraceCount()

u32 VIGetRetraceCount ( void )

◆ VIGetScanMode()

u32 VIGetScanMode ( void )

◆ VIGetTvFormat()

u32 VIGetTvFormat ( void )

◆ VIInit()

void VIInit ( void )

◆ VISet3D()

void VISet3D ( BOOL threeD)

◆ VISetBlack()

void VISetBlack ( BOOL black)

◆ VISetNextFrameBuffer()

void VISetNextFrameBuffer ( void * fb)

◆ VISetNextRightFrameBuffer()

void VISetNextRightFrameBuffer ( void * fb)

◆ VISetPostRetraceCallback()

VIRetraceCallback VISetPostRetraceCallback ( VIRetraceCallback cb)

◆ VISetPreRetraceCallback()

VIRetraceCallback VISetPreRetraceCallback ( VIRetraceCallback cb)

◆ VIWaitForRetrace()

void VIWaitForRetrace ( void )