Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_camera_mng.h
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1#ifndef F_F_OP_CAMERA_MNG_H_
2#define F_F_OP_CAMERA_MNG_H_
3
5#include "d/d_camera.h"
6#include "f_op/f_op_view.h"
7
9
12}; // Size: 0x18
13
15public:
18 /* 0x228 */ u8 field_0x228[4];
19 /* 0x22C */ s8 prm1;
20 /* 0x22D */ s8 prm2;
21 /* 0x22E */ s8 prm3;
22 /* 0x22F */ s8 field_0x22f;
23 /* 0x230 */ csXyz angle;
24 /* 0x238 */ int field_0x238;
25};
26
28public:
29 /* 0x23C */ int field_0x23c;
31 /* 0x248 */ dCamera_c mCamera;
32};
33
34inline void fopCamM_SetAngleX(camera_class* i_camera, s16 angle) {
35 i_camera->angle.x = angle;
36}
37
38inline void fopCamM_SetAngleY(camera_class* i_camera, s16 angle) {
39 i_camera->angle.y = angle;
40}
41
42inline void fopCamM_SetNear(camera_class* i_this, f32 near) {
43 i_this->near = near;
44}
45
46inline void fopCamM_SetFar(camera_class* i_this, f32 far) {
47 i_this->far = far;
48}
49
50inline void fopCamM_SetFovy(camera_class* i_this, f32 fovy) {
51 i_this->fovy = fovy;
52}
53
54inline void fopCamM_SetAspect(camera_class* i_this, f32 aspect) {
55 i_this->aspect = aspect;
56}
57
58inline void fopCamM_SetEye(camera_class* i_this, f32 x, f32 y, f32 z) {
59 i_this->lookat.eye.set(x, y, z);
60}
61
62inline void fopCamM_SetCenter(camera_class* i_this, f32 x, f32 y, f32 z) {
63 i_this->lookat.center.set(x, y, z);
64}
65
66inline void fopCamM_SetUp(camera_class* i_this, f32 x, f32 y, f32 z) {
67 i_this->lookat.up.set(x, y, z);
68}
69
70inline void fopCamM_SetBank(camera_class* i_this, s16 bank) {
71 i_this->bank = bank;
72}
73
74inline void fopCamM_SetPrm1(camera_class* i_this, int prm1) {
75 i_this->prm1 = prm1;
76}
77
78inline void fopCamM_SetPrm2(camera_class* i_this, int prm2) {
79 i_this->prm2 = prm2;
80}
81
82inline void fopCamM_SetPrm3(camera_class* i_this, int prm3) {
83 i_this->prm3 = prm3;
84}
85
87 return i_camera->angle.x;
88}
89
91 return i_camera->angle.y;
92}
93
95 return i_camera->angle.z;
96}
97
98inline f32 fopCamM_GetFovy(camera_class* i_camera) {
99 return i_camera->fovy;
100}
101
103 return &i_camera->lookat.eye;
104}
105
107 return &i_camera->lookat.center;
108}
109
111 return &i_camera->lookat.up;
112}
113
115 return i_camera->bank;
116}
117
118fpc_ProcID fopCamM_Create(int i_cameraIdx, s16 i_procName, void* i_append);
119void fopCamM_Management();
121void fopCamM_Init();
122
123#endif
Definition f_op_camera_mng.h:27
int field_0x23c
Definition f_op_camera_mng.h:29
dCamera_c mCamera
Definition f_op_camera_mng.h:31
request_of_phase_process_class phase_request
Definition f_op_camera_mng.h:30
Definition f_op_camera_mng.h:14
csXyz angle
Definition f_op_camera_mng.h:23
create_tag_class create_tag
Definition f_op_camera_mng.h:16
s8 prm1
Definition f_op_camera_mng.h:19
int field_0x238
Definition f_op_camera_mng.h:24
s8 prm2
Definition f_op_camera_mng.h:20
s8 prm3
Definition f_op_camera_mng.h:21
u8 field_0x228[4]
Definition f_op_camera_mng.h:18
leafdraw_method_class * submethod
Definition f_op_camera_mng.h:17
s8 field_0x22f
Definition f_op_camera_mng.h:22
Definition c_sxyz.h:10
Definition d_camera.h:145
cXyz up
Definition f_op_view.h:22
cXyz eye
Definition f_op_view.h:20
cXyz center
Definition f_op_view.h:21
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
double x double x
Definition e_atan2.c:58
double x double y
Definition e_atan2.c:58
z
Definition e_pow.c:390
f32 fopCamM_GetFovy(camera_class *i_camera)
Definition f_op_camera_mng.h:98
fpc_ProcID fopCamM_Create(int i_cameraIdx, s16 i_procName, void *i_append)
Definition f_op_camera_mng.cpp:16
s16 fopCamM_GetAngleY(camera_class *i_camera)
Definition f_op_camera_mng.h:90
void fopCamM_SetAngleX(camera_class *i_camera, s16 angle)
Definition f_op_camera_mng.h:34
void fopCamM_SetPrm2(camera_class *i_this, int prm2)
Definition f_op_camera_mng.h:78
s16 fopCamM_GetAngleX(camera_class *i_camera)
Definition f_op_camera_mng.h:86
s16 fopCamM_GetBank(camera_class *i_camera)
Definition f_op_camera_mng.h:114
void fopCamM_SetUp(camera_class *i_this, f32 x, f32 y, f32 z)
Definition f_op_camera_mng.h:66
void fopCamM_Management()
Definition f_op_camera_mng.cpp:21
void fopCamM_SetPrm3(camera_class *i_this, int prm3)
Definition f_op_camera_mng.h:82
cXyz * fopCamM_GetUp_p(camera_class *i_camera)
Definition f_op_camera_mng.h:110
void fopCamM_SetBank(camera_class *i_this, s16 bank)
Definition f_op_camera_mng.h:70
void fopCamM_SetAspect(camera_class *i_this, f32 aspect)
Definition f_op_camera_mng.h:54
cXyz * fopCamM_GetCenter_p(camera_class *i_camera)
Definition f_op_camera_mng.h:106
void fopCamM_SetNear(camera_class *i_this, f32 near)
Definition f_op_camera_mng.h:42
void fopCamM_SetPrm1(camera_class *i_this, int prm1)
Definition f_op_camera_mng.h:74
s16 fopCamM_GetAngleZ(camera_class *i_camera)
Definition f_op_camera_mng.h:94
void fopCamM_SetFovy(camera_class *i_this, f32 fovy)
Definition f_op_camera_mng.h:50
void fopCamM_SetFar(camera_class *i_this, f32 far)
Definition f_op_camera_mng.h:46
void fopCamM_Init()
Definition f_op_camera_mng.cpp:23
void fopCamM_SetAngleY(camera_class *i_camera, s16 angle)
Definition f_op_camera_mng.h:38
cXyz * fopCamM_GetEye_p(camera_class *i_camera)
Definition f_op_camera_mng.h:102
void fopCamM_SetCenter(camera_class *i_this, f32 x, f32 y, f32 z)
Definition f_op_camera_mng.h:62
u32 fopCamM_GetParam(camera_class *i_this)
Definition f_op_camera_mng.cpp:12
void fopCamM_SetEye(camera_class *i_this, f32 x, f32 y, f32 z)
Definition f_op_camera_mng.h:58
unsigned int fpc_ProcID
Definition f_pc_base.h:10
s16 x
Definition c_sxyz.h:7
s16 z
Definition c_sxyz.h:7
s16 y
Definition c_sxyz.h:7
Definition c_xyz.h:7
void set(f32 pX, f32 pY, f32 pZ)
Definition c_xyz.h:97
Definition c_tag.h:10
Definition f_op_actor_mng.h:40
Definition f_op_camera_mng.h:10
fopAcM_prmBase_class base
Definition f_op_camera_mng.h:11
Definition f_pc_leaf.h:11
Definition c_phase.h:17
Definition f_op_view.h:42
f32 fovy
Definition f_op_view.h:48
f32 far
Definition f_op_view.h:47
lookat_class lookat
Definition f_op_view.h:50
s16 bank
Definition f_op_view.h:51
f32 near
Definition f_op_view.h:46
f32 aspect
Definition f_op_view.h:49