Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_tree.h
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#ifndef C_TREE_H
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#define C_TREE_H
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typedef
struct
node_class
node_class
;
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typedef
struct
node_list_class
node_list_class
;
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typedef
struct
node_lists_tree_class
{
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node_list_class
*
mpLists
;
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int
mNumLists
;
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}
node_lists_tree_class
;
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int
cTr_SingleCut
(
node_class
*
pNode
);
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int
cTr_Addition
(
node_lists_tree_class
*
pTree
,
int
listIdx
,
node_class
*
pNode
);
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int
cTr_Insert
(
node_lists_tree_class
*
pTree
,
int
listIdx
,
node_class
*
pNode
,
int
idx);
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void
cTr_Create
(
node_lists_tree_class
*
pTree
,
node_list_class
*
pLists
,
int
numLists
);
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#endif
/* C_TREE_H */
cLib_calcTimer
T cLib_calcTimer(T *value)
Definition
c_lib.h:74
cTr_Insert
int cTr_Insert(node_lists_tree_class *pTree, int listIdx, node_class *pNode, int idx)
Definition
c_tree.cpp:25
cTr_Addition
int cTr_Addition(node_lists_tree_class *pTree, int listIdx, node_class *pNode)
Definition
c_tree.cpp:16
cTr_Create
void cTr_Create(node_lists_tree_class *pTree, node_list_class *pLists, int numLists)
Definition
c_tree.cpp:34
cTr_SingleCut
int cTr_SingleCut(node_class *pNode)
Definition
c_tree.cpp:10
node_class
Definition
c_node.h:5
node_list_class
Definition
c_list.h:7
node_lists_tree_class
Definition
c_tree.h:8
node_lists_tree_class::mpLists
node_list_class * mpLists
Definition
c_tree.h:9
node_lists_tree_class::mNumLists
int mNumLists
Definition
c_tree.h:10
include
SSystem
SComponent
c_tree.h
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