Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_tree.h
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1#ifndef C_TREE_H
2#define C_TREE_H
3
4
5typedef struct node_class node_class;
7
12
13int cTr_SingleCut(node_class* pNode);
14int cTr_Addition(node_lists_tree_class* pTree, int listIdx, node_class* pNode);
15int cTr_Insert(node_lists_tree_class* pTree, int listIdx, node_class* pNode, int idx);
16void cTr_Create(node_lists_tree_class* pTree, node_list_class* pLists, int numLists);
17
18#endif /* C_TREE_H */
int cTr_Insert(node_lists_tree_class *pTree, int listIdx, node_class *pNode, int idx)
Definition c_tree.cpp:25
int cTr_Addition(node_lists_tree_class *pTree, int listIdx, node_class *pNode)
Definition c_tree.cpp:16
void cTr_Create(node_lists_tree_class *pTree, node_list_class *pLists, int numLists)
Definition c_tree.cpp:34
int cTr_SingleCut(node_class *pNode)
Definition c_tree.cpp:10
struct node_lists_tree_class node_lists_tree_class
Definition c_node.h:5
Definition c_list.h:7
Definition c_tree.h:8
node_list_class * mpLists
Definition c_tree.h:9
int mNumLists
Definition c_tree.h:10