Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
c_bg_w.h
Go to the documentation of this file.
1#ifndef C_BG_W_H
2#define C_BG_W_H
3
4#include "dolphin/types.h"
5
6class cBgW_BgId {
7private:
8 /* 0x0 */ u16 m_id;
9 /* 0x4 vtable */
10
11public:
12 /* 802681C8 */ void Release();
13 /* 802681D4 */ bool ChkUsed() const;
14 /* 802681C0 */ void Regist(int);
15
16 /* 8007E5F8 */ virtual ~cBgW_BgId() {}
17
18 cBgW_BgId() { Ct(); }
19 void Ct() { m_id = 0x100; }
20
21 u16 GetId() const { return m_id; }
22};
23
24bool cBgW_CheckBGround(float a1);
25bool cBgW_CheckBRoof(float a1);
26bool cBgW_CheckBWall(float a1);
27
28#endif /* C_BG_W_H */
bool cBgW_CheckBRoof(float a1)
Definition c_bg_w.cpp:29
bool cBgW_CheckBGround(float a1)
Definition c_bg_w.cpp:24
bool cBgW_CheckBWall(float a1)
Definition c_bg_w.cpp:34
Definition c_bg_w.h:6
cBgW_BgId()
Definition c_bg_w.h:18
void Ct()
Definition c_bg_w.h:19
void Regist(int)
Definition c_bg_w.cpp:9
bool ChkUsed() const
Definition c_bg_w.cpp:19
u16 m_id
Definition c_bg_w.h:8
u16 GetId() const
Definition c_bg_w.h:21
void Release()
Definition c_bg_w.cpp:14
virtual ~cBgW_BgId()
Definition c_bg_w.h:16
unsigned short u16
Definition types.h:9