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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | Z2Calc::FNoise1f |
Namespaces | |
| namespace | Z2Calc |
Enumerations | |
| enum | Z2Calc::CurveSign { Z2Calc::CURVE_NEGATIVE = 0 , Z2Calc::CURVE_POSITIVE = 1 , Z2Calc::CURVE_LINEAR = 2 } |
Functions | |
| f32 | Z2Calc::linearTransform (f32 inValue, f32 inMin, f32 inMax, f32 outMin, f32 outMax, bool noClamp) |
| f32 | Z2Calc::getParamByExp (f32 value, f32 inMin, f32 inMax, f32 exponent, f32 outMin, f32 outMax, CurveSign curveSign) |
| f32 | Z2Calc::getRandom (f32 magnitude, f32 exponent, f32 bias) |
| f32 | Z2Calc::getRandom_0_1 () |
Variables | |
| static Vec | Z2Calc::cNullVec = {0.0f, 0.0f, 0.0f} |
| const f32 | Z2Calc::cEqualCSlope = 1.0f |
| const f32 | Z2Calc::cEqualPSlope = 0.5f |