Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2Calc.h File Reference

Go to the source code of this file.

Classes

struct  Z2Calc::FNoise1f
 

Namespaces

namespace  Z2Calc
 

Enumerations

enum  Z2Calc::CurveSign { Z2Calc::CURVE_SIGN_0 = 0 , Z2Calc::CURVE_SIGN_1 = 1 , Z2Calc::CURVE_SIGN_2 = 2 }
 

Functions

float Z2Calc::linearTransform (float, float, float, float, float, bool)
 
float Z2Calc::getParamByExp (float, float, float, float, float, float, Z2Calc::CurveSign)
 
float Z2Calc::getRandom (float, float, float)
 
float Z2Calc::getRandom_0_1 (void)
 

Variables

f32 Z2Calc::cEqualCSlope = 1.0f
 
f32 Z2Calc::cEqualPSlope = 0.5f