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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SceneMgr.h File Reference

Go to the source code of this file.

Classes

class  Z2SceneMgr
 

Enumerations

enum  Spot {
  SPOT_ORDON_RANCH , SPOT_ORDON_VILLAGE , SPOT_ORDON_INTERIOR , SPOT_ORDON_SPRING ,
  SPOT_TWILIGHT_HYRULE_CASTLE , SPOT_FARON_WOODS , SPOT_CORO_SHOP , SPOT_SACRED_GROVE ,
  SPOT_KAKARIKO_VILLAGE , SPOT_KAKARIKO_INTERIOR , SPOT_SANCTUARY_BASEMENT , SPOT_DEATH_MOUNTAIN ,
  SPOT_SUMO_HALL , SPOT_KAKARIKO_GRAVEYARD , SPOT_HIDDEN_VILLAGE , SPOT_IMPAZ_HOUSE ,
  SPOT_LAKE_HYLIA , SPOT_ZORAS_RIVER , SPOT_UPPER_ZORAS_RIVER , SPOT_FISHING_POND ,
  SPOT_HENA_CABIN , SPOT_ZORAS_DOMAIN , SPOT_CASTLE_TOWN , SPOT_CASTLE_TOWN_INTERIOR ,
  SPOT_CASTLE_TOWN_SHOPS , SPOT_STAR_TENT , SPOT_SNOWPEAK , SPOT_ARBITERS_GROUNDS_EXTERIOR ,
  SPOT_GERUDO_DESERT , SPOT_MIRROR_CHAMBER , SPOT_HYRULE_FIELD , SPOT_CASTLE_TOWN_GATES ,
  SPOT_HYLIA_BRIDGE_BATTLE , SPOT_SHADES_REALM , SPOT_ELDIN_BRIDGE_BATTLE , SPOT_NONE ,
  SPOT_LIGHT_SPIRIT_CHAMBER , SPOT_CASTLE_THRONE_ROOM , SPOT_ENEMY_TEST , SPOT_FORTRESS ,
  SPOT_FOREST_TEMPLE , SPOT_FOREST_TEMPLE_MINIBOSS , SPOT_FOREST_TEMPLE_BOSS , SPOT_GORON_MINES ,
  SPOT_GORON_MINES_MINIBOSS , SPOT_GORON_MINES_BOSS , SPOT_LAKEBED_TEMPLE , SPOT_LAKEBED_TEMPLE_MINIBOSS ,
  SPOT_LAKEBED_TEMPLE_BOSS , SPOT_ARBITERS_GROUNDS , SPOT_ARBITERS_GROUNDS_MINIBOSS , SPOT_ARBITERS_GROUNDS_BOSS ,
  SPOT_SNOWPEAK_RUINS , SPOT_SNOWPEAK_RUINS_MINIBOSS , SPOT_SNOWPEAK_RUINS_BOSS , SPOT_TEMPLE_OF_TIME ,
  SPOT_TEMPLE_OF_TIME_MINIBOSS , SPOT_TEMPLE_OF_TIME_BOSS , SPOT_CITY_IN_THE_SKY , SPOT_CITY_IN_THE_SKY_MINIBOSS ,
  SPOT_CITY_IN_THE_SKY_BOSS , SPOT_PALACE_OF_TWILIGHT , SPOT_PALACE_OF_TWILIGHT_MINIBOSS_A , SPOT_PALACE_OF_TWILIGHT_MINIBOSS_B ,
  SPOT_PALACE_OF_TWILIGHT_THRONE_ROOM , SPOT_PALACE_OF_TWILIGHT_BOSS , SPOT_HYRULE_CASTLE , SPOT_FINAL_BATTLE_THRONE_ROOM ,
  SPOT_FINAL_BATTLE_FIELD , SPOT_FINAL_BATTLE_CUTSCENE , SPOT_ICE_BLOCK_PUZZLE , SPOT_CAVE_OF_ORDEALS ,
  SPOT_GORGE_LANTERN_CAVE , SPOT_LAKE_LANTERN_CAVE , SPOT_ELDIN_MAGNET_CAVE , SPOT_GROTTO_GRASS_1 ,
  SPOT_GROTTO_GRASS_2 , SPOT_GROTTO_ROCK_1 , SPOT_GROTTO_ROCK_2 , SPOT_GROTTO_POND ,
  SPOT_FARON_WOODS_CAVE
}
 

Functions

s8 dComIfGp_getReverb (int roomNo)
 
Z2SceneMgrZ2GetSceneMgr ()
 

Enumeration Type Documentation

◆ Spot

enum Spot
Enumerator
SPOT_ORDON_RANCH 
SPOT_ORDON_VILLAGE 
SPOT_ORDON_INTERIOR 
SPOT_ORDON_SPRING 
SPOT_TWILIGHT_HYRULE_CASTLE 
SPOT_FARON_WOODS 
SPOT_CORO_SHOP 
SPOT_SACRED_GROVE 
SPOT_KAKARIKO_VILLAGE 
SPOT_KAKARIKO_INTERIOR 
SPOT_SANCTUARY_BASEMENT 
SPOT_DEATH_MOUNTAIN 
SPOT_SUMO_HALL 
SPOT_KAKARIKO_GRAVEYARD 
SPOT_HIDDEN_VILLAGE 
SPOT_IMPAZ_HOUSE 
SPOT_LAKE_HYLIA 
SPOT_ZORAS_RIVER 
SPOT_UPPER_ZORAS_RIVER 
SPOT_FISHING_POND 
SPOT_HENA_CABIN 
SPOT_ZORAS_DOMAIN 
SPOT_CASTLE_TOWN 
SPOT_CASTLE_TOWN_INTERIOR 
SPOT_CASTLE_TOWN_SHOPS 
SPOT_STAR_TENT 
SPOT_SNOWPEAK 
SPOT_ARBITERS_GROUNDS_EXTERIOR 
SPOT_GERUDO_DESERT 
SPOT_MIRROR_CHAMBER 
SPOT_HYRULE_FIELD 
SPOT_CASTLE_TOWN_GATES 
SPOT_HYLIA_BRIDGE_BATTLE 
SPOT_SHADES_REALM 
SPOT_ELDIN_BRIDGE_BATTLE 
SPOT_NONE 
SPOT_LIGHT_SPIRIT_CHAMBER 
SPOT_CASTLE_THRONE_ROOM 
SPOT_ENEMY_TEST 
SPOT_FORTRESS 
SPOT_FOREST_TEMPLE 
SPOT_FOREST_TEMPLE_MINIBOSS 
SPOT_FOREST_TEMPLE_BOSS 
SPOT_GORON_MINES 
SPOT_GORON_MINES_MINIBOSS 
SPOT_GORON_MINES_BOSS 
SPOT_LAKEBED_TEMPLE 
SPOT_LAKEBED_TEMPLE_MINIBOSS 
SPOT_LAKEBED_TEMPLE_BOSS 
SPOT_ARBITERS_GROUNDS 
SPOT_ARBITERS_GROUNDS_MINIBOSS 
SPOT_ARBITERS_GROUNDS_BOSS 
SPOT_SNOWPEAK_RUINS 
SPOT_SNOWPEAK_RUINS_MINIBOSS 
SPOT_SNOWPEAK_RUINS_BOSS 
SPOT_TEMPLE_OF_TIME 
SPOT_TEMPLE_OF_TIME_MINIBOSS 
SPOT_TEMPLE_OF_TIME_BOSS 
SPOT_CITY_IN_THE_SKY 
SPOT_CITY_IN_THE_SKY_MINIBOSS 
SPOT_CITY_IN_THE_SKY_BOSS 
SPOT_PALACE_OF_TWILIGHT 
SPOT_PALACE_OF_TWILIGHT_MINIBOSS_A 
SPOT_PALACE_OF_TWILIGHT_MINIBOSS_B 
SPOT_PALACE_OF_TWILIGHT_THRONE_ROOM 
SPOT_PALACE_OF_TWILIGHT_BOSS 
SPOT_HYRULE_CASTLE 
SPOT_FINAL_BATTLE_THRONE_ROOM 
SPOT_FINAL_BATTLE_FIELD 
SPOT_FINAL_BATTLE_CUTSCENE 
SPOT_ICE_BLOCK_PUZZLE 
SPOT_CAVE_OF_ORDEALS 
SPOT_GORGE_LANTERN_CAVE 
SPOT_LAKE_LANTERN_CAVE 
SPOT_ELDIN_MAGNET_CAVE 
SPOT_GROTTO_GRASS_1 
SPOT_GROTTO_GRASS_2 
SPOT_GROTTO_ROCK_1 
SPOT_GROTTO_ROCK_2 
SPOT_GROTTO_POND 
SPOT_FARON_WOODS_CAVE 

Function Documentation

◆ dComIfGp_getReverb()

s8 dComIfGp_getReverb ( int roomNo)

◆ Z2GetSceneMgr()

Z2SceneMgr * Z2GetSceneMgr ( )
inline