Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Classes | |
struct | JASDsp::FxlineConfig_ |
struct | JASDsp::FxBuf |
struct | JASDsp::TChannel |
Namespaces | |
namespace | JASDsp |
Functions | |
void | JASDsp::boot (void(*)(void *)) |
void | JASDsp::releaseHalt (u32) |
void | JASDsp::finishWork (u16) |
void | JASDsp::syncFrame (u32, u32, u32) |
void | JASDsp::setDSPMixerLevel (f32) |
f32 | JASDsp::getDSPMixerLevel () |
TChannel * | JASDsp::getDSPHandle (int) |
void | JASDsp::setFilterTable (s16 *, s16 *, u32) |
void | JASDsp::flushBuffer () |
void | JASDsp::invalChannelAll () |
void | JASDsp::initBuffer () |
int | JASDsp::setFXLine (u8, s16 *, JASDsp::FxlineConfig_ *) |
u16 | DSP_CreateMap2 (u32 msg) |
Variables | |
u8 const | JASDsp::DSPADPCM_FILTER [64] |
u32 const | JASDsp::DSPRES_FILTER [320] |
u16 | JASDsp::SEND_TABLE [12+12] |
TChannel * | JASDsp::CH_BUF |
FxBuf * | JASDsp::FX_BUF |
f32 | JASDsp::sDSPVolume |