Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JASDSPInterface.h File Reference

Go to the source code of this file.

Classes

struct  JASDsp::FxlineConfig_
 
struct  JASDsp::FxBuf
 
struct  JASDsp::TChannel
 

Namespaces

namespace  JASDsp
 

Functions

void JASDsp::boot (void(*)(void *))
 
void JASDsp::releaseHalt (u32)
 
void JASDsp::finishWork (u16)
 
void JASDsp::syncFrame (u32, u32, u32)
 
void JASDsp::setDSPMixerLevel (f32)
 
f32 JASDsp::getDSPMixerLevel ()
 
TChannelJASDsp::getDSPHandle (int)
 
void JASDsp::setFilterTable (s16 *, s16 *, u32)
 
void JASDsp::flushBuffer ()
 
void JASDsp::invalChannelAll ()
 
void JASDsp::initBuffer ()
 
int JASDsp::setFXLine (u8, s16 *, JASDsp::FxlineConfig_ *)
 
u16 DSP_CreateMap2 (u32 msg)
 

Variables

u8 const JASDsp::DSPADPCM_FILTER [64]
 
u32 const JASDsp::DSPRES_FILTER [320]
 
u16 JASDsp::SEND_TABLE [12+12]
 
TChannelJASDsp::CH_BUF
 
FxBufJASDsp::FX_BUF
 
f32 JASDsp::sDSPVolume
 

Function Documentation

◆ DSP_CreateMap2()

u16 DSP_CreateMap2 ( u32  msg)