Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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void | loadMatColors (const J3DGXColor *color) |
void | loadAmbColors (const J3DGXColor *color) |
void | loadTexCoordScale (GXTexCoordID coord, const J3DTexCoordScaleInfo &info) |
void | loadTevColor (u32 reg, const J3DGXColorS10 &color) |
void | loadTevKColor (u32 reg, const J3DGXColor &color) |
void | loadZCompLoc (u8 compLoc) |
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static u32 | SizeOfLoadMatColors = 0x0000000D |
static u32 | SizeOfLoadAmbColors = 0x0000000D |
static u32 | SizeOfLoadColorChans = 21 |
static u32 | SizeOfJ3DColorBlockLightOffLoad = SizeOfLoadMatColors + SizeOfLoadColorChans |
static u32 | SizeOfJ3DColorBlockAmbientOnLoad = SizeOfLoadMatColors + SizeOfLoadAmbColors + SizeOfLoadColorChans |
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