Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DSys.cpp File Reference

Functions

static u8 NullTexData[0x10] ATTRIBUTE_ALIGN (32)
 

Variables

J3DSys j3dSys
 
static Mtx j3dIdentityMtx
 
static Mtx23 IndMtx
 
u32 j3dDefaultViewNo
 
static GXColor ColorBlack = {0x00, 0x00, 0x00, 0x00}
 
static GXColor ColorWhite = {0xFF, 0xFF, 0xFF, 0xFF}
 

Function Documentation

◆ ATTRIBUTE_ALIGN()

static u8 NullTexData[0x10] ATTRIBUTE_ALIGN ( 32 )
static

Variable Documentation

◆ ColorBlack

GXColor ColorBlack = {0x00, 0x00, 0x00, 0x00}
static

◆ ColorWhite

GXColor ColorWhite = {0xFF, 0xFF, 0xFF, 0xFF}
static

◆ IndMtx

Mtx23 IndMtx
static
Initial value:
= {
0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f,
}

◆ j3dDefaultViewNo

u32 j3dDefaultViewNo

◆ j3dIdentityMtx

Mtx j3dIdentityMtx
static
Initial value:
= {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
}

◆ j3dSys

J3DSys j3dSys