Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GDGeometry.h
Go to the documentation of this file.
1#ifndef GDGEOMETRY_H
2#define GDGEOMETRY_H
3
4
5#ifdef __cplusplus
6extern "C" {
7#endif
8
10
12void GDSetArray(GXAttr attr, const void* data, u8 stride);
14
15#ifdef __cplusplus
16};
17#endif
18
19#endif /* GDGEOMETRY_H */
void GDSetArrayRaw(GXAttr attr, u32 data, u8 stride)
Definition GDGeometry.c:139
void GDSetVtxDescv(GXVtxDescList *)
Definition GDGeometry.c:5
void GDSetArray(GXAttr attr, const void *data, u8 stride)
Definition GDGeometry.c:126
enum _GXAttr GXAttr
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static const Attr & attr()
Definition d_a_obj_ladder.cpp:135
static u16 data[4]
Definition d_vibration.cpp:114
Definition GXAttr.h:10
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8