Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | GDLObj |
Typedefs | |
typedef struct GDLObj | GDLObj |
typedef void(* | GDOverflowCallback) (void) |
Functions | |
void | GDInitGDLObj (GDLObj *, u8 *, u32) |
void | GDFlushCurrToMem () |
void | GDPadCurr32 () |
void | GDOverflowed (void) |
static void | __GDWrite (u8 data) |
static void | GDSetCurrent (GDLObj *obj) |
static u32 | GDGetGDLObjOffset (GDLObj *obj) |
static u8 * | GDGetCurrPointer () |
static s32 | GDGetCurrOffset () |
static void | GDSetCurrOffset (s32 offs) |
static void | GDAdvCurrOffset (s32 offs) |
static void | GDOverflowCheck (u32 len) |
static void | GDWrite_u32 (u32 v) |
static void | GDWrite_u16 (u16 v) |
static void | GDWrite_u8 (u8 v) |
static void | GDWriteCPCmd (u8 addr, u32 v) |
static void | GDWriteXFCmd (u16 addr, u32 v) |
Variables | |
GDLObj * | __GDCurrentDL |
void GDFlushCurrToMem | ( | ) |
void GDPadCurr32 | ( | ) |
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extern |