Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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strtoul.h
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1#ifndef _MSL_COMMON_STRTOUL_H
2#define _MSL_COMMON_STRTOUL_H
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8long strtol(const char* str, char** end, int base);
9unsigned long strtoul(const char* str, char** end, int base);
10unsigned long __strtoul(int base, int max_width, int (*ReadProc)(void*, int, int), void* ReadProcArg, int* chars_scanned, int* negative,
11 int* overflow);
12unsigned long long __strtoull(int base, int max_width, int (*ReadProc)(void*, int, int), void* ReadProcArg,
13 int* chars_scanned, int* negative, int* overflow);
14int atoi(const char* str);
15float atof(const char* str);
16
17#ifdef __cplusplus
18}
19#endif
20
21#endif /* _MSL_COMMON_STRTOUL_H */
static u8 base[0x2A]
Definition WPADEncrypt.c:10
static void end(b_oh_class *i_this)
Definition d_a_b_oh.cpp:343
unsigned long __strtoul(int base, int max_width, int(*ReadProc)(void *, int, int), void *ReadProcArg, int *chars_scanned, int *negative, int *overflow)
Definition strtoul.c:22
long strtol(const char *str, char **end, int base)
Definition strtoul.c:309
float atof(const char *str)
Definition strtold.c:661
unsigned long long __strtoull(int base, int max_width, int(*ReadProc)(void *, int, int), void *ReadProcArg, int *chars_scanned, int *negative, int *overflow)
Definition strtoul.c:153
unsigned long strtoul(const char *str, char **end, int base)
Definition strtoul.c:285
int atoi(const char *str)
Definition strtoul.c:334