Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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strtoul.h
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1#ifndef _MSL_COMMON_STRTOUL_H
2#define _MSL_COMMON_STRTOUL_H
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8long strtol(const char* str, char** end, int base);
9unsigned long strtoul(const char* str, char** end, int base);
10unsigned long __strtoul(int base, int max_width, int (*ReadProc)(void*, int, int), void* ReadProcArg, int* chars_scanned, int* negative,
11 int* overflow);
12
13#ifdef __cplusplus
14}
15#endif
16
17#endif /* _MSL_COMMON_STRTOUL_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static void end(b_oh_class *i_this)
Definition d_a_b_oh.cpp:527
unsigned long __strtoul(int base, int max_width, int(*ReadProc)(void *, int, int), void *ReadProcArg, int *chars_scanned, int *negative, int *overflow)
Definition strtoul.c:23
long strtol(const char *str, char **end, int base)
Definition strtoul.c:180
unsigned long strtoul(const char *str, char **end, int base)
Definition strtoul.c:155