Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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binary.h File Reference

Go to the source code of this file.

Classes

struct  JGadget::binary::TEBit
 
struct  JGadget::binary::TParseData
 
struct  JGadget::binary::TParseData_aligned< T >
 
struct  JGadget::binary::TParse_header_block
 
struct  JGadget::binary::TParseValue_raw_< T >
 
struct  JGadget::binary::TParseValue_endian_big_< T >
 
struct  JGadget::binary::TParseValue< T, Parser >
 
struct  JGadget::binary::TValueIterator< Parser, size >
 
struct  JGadget::binary::TValueIterator_raw< T >
 
struct  JGadget::binary::TParseValue_misaligned< T >
 
struct  JGadget::binary::TValueIterator_misaligned< T >
 

Namespaces

namespace  JGadget
 
namespace  JGadget::binary
 

Functions

const voidJGadget::binary::parseVariableUInt_16_32_following (const void *pu16, u32 *pu32First, u32 *pu32Second, TEBit *tebit)
 
u32 JGadget::binary::align_roundUp (u32 arg0, u32 uAlign)
 
bool JGadget::binary::operator== (TValueIterator< TParseValue_misaligned< u32 >, 4 > a, TValueIterator< TParseValue_misaligned< u32 >, 4 > b)