Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2Param.h
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1#ifndef Z2PARAM_H
2#define Z2PARAM_H
3
4#include "dolphin/types.h"
5
6struct Z2Param {
43
44 // made up names based on HIO labels
49
54
59
63};
64
65extern u8 data_8045086C;
66
67#endif /* Z2PARAM_H */
u8 data_8045086C
Definition Z2Param.cpp:100
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition Z2Param.h:6
static u8 ENDING_BLOW_MIN_FINISH_TIME
Definition Z2Param.h:58
static f32 VOL_SE_CHAR_VOICE_DEFAULT
Definition Z2Param.h:19
static f32 VOL_SE_ATMOSPHERE_DEFAULT
Definition Z2Param.h:22
static u8 DARK_SE_LOW_PASS_FILTER_SETTING
Definition Z2Param.h:61
static f32 DOLBY_CENTER_VALUE
Definition Z2Param.h:9
static u8 ENDING_BLOW_VOL_LOWER_RECOVER_TIME
Definition Z2Param.h:57
static f32 VOL_SE_CHAR_VOICE_PAUSING
Definition Z2Param.h:37
static f32 DOLBY_BEHIND_DISTANCE_MAX
Definition Z2Param.h:11
static u8 BGM_CROSS_FADEIN_TIME
Definition Z2Param.h:46
static f32 VOL_SE_ATMOSPHERE_TALKING
Definition Z2Param.h:31
static u8 SCENE_CHANGE_BGM_FADEOUT_TIME
Definition Z2Param.h:45
static f32 VOL_SE_OBJECT_TALKING
Definition Z2Param.h:30
static u8 FOUND_TRACK_FI_TIME
Definition Z2Param.h:50
static u8 ENDING_BLOW_VOL_LOWER_TIME
Definition Z2Param.h:56
static u8 CLOSE_BATTLE_TRACK_FI_TIME
Definition Z2Param.h:52
static f32 VOL_SE_SYSTEM_PAUSING
Definition Z2Param.h:33
static f32 VOL_SE_LINK_MOTION_PAUSING
Definition Z2Param.h:35
static f32 VOL_SE_LINK_VOICE_TALKING
Definition Z2Param.h:25
static u8 BGM_CROSS_FADEOUT_TIME
Definition Z2Param.h:47
static f32 VOL_SE_LINK_VOICE_DEFAULT
Definition Z2Param.h:16
static f32 VOL_SE_CHAR_VOICE_TALKING
Definition Z2Param.h:28
static f32 VOL_BGM_PAUSING
Definition Z2Param.h:32
static f32 VOL_BGM_DEFAULT
Definition Z2Param.h:14
static u8 SYSTEM_SE_USE_DARK_SE_SETTING
Definition Z2Param.h:62
static f32 ENEMY_LASTHIT_MUTE_VOLUME
Definition Z2Param.h:42
static f32 VOL_SE_OBJECT_PAUSING
Definition Z2Param.h:39
static u8 DARK_SE_FILTER_ON
Definition Z2Param.h:60
static f32 VOL_SE_CHAR_MOVE_DEFAULT
Definition Z2Param.h:20
static f32 VOL_SE_CHAR_MOVE_TALKING
Definition Z2Param.h:29
static f32 VOL_SE_LINK_FOOTNOTE_TALKING
Definition Z2Param.h:27
static f32 VOL_SE_CHAR_MOVE_PAUSING
Definition Z2Param.h:38
static f32 VOL_SE_SYSTEM_TALKING
Definition Z2Param.h:24
static f32 VOL_BGM_TALKING
Definition Z2Param.h:23
static f32 VOL_SE_OBJECT_DEFAULT
Definition Z2Param.h:21
static f32 SONIC_SPEED
Definition Z2Param.h:13
static u8 CLOSE_BATTLE_TRACK_FO_TIME
Definition Z2Param.h:53
static u8 FOUND_TRACK_FO_TIME
Definition Z2Param.h:51
static f32 DISTANCE_MAX
Definition Z2Param.h:7
static f32 VOL_SE_LINK_VOICE_PAUSING
Definition Z2Param.h:34
static f32 VOL_SE_SYSTEM_DEFAULT
Definition Z2Param.h:15
static f32 VOL_SE_LINK_FOOTNOTE_DEFAULT
Definition Z2Param.h:18
static f32 VOL_SE_ATMOSPHERE_PAUSING
Definition Z2Param.h:40
static u8 ENDING_BLOW_VOL_DOWN_TIME
Definition Z2Param.h:55
static f32 MAX_VOLUME_DISTANCE
Definition Z2Param.h:8
static f32 DISTANCE_FX_PARAM
Definition Z2Param.h:12
static f32 VOL_SE_LINK_MOTION_DEFAULT
Definition Z2Param.h:17
static f32 VOL_SE_LINK_MOTION_TALKING
Definition Z2Param.h:26
static u8 BATTLE_BGM_WAIT_TIME
Definition Z2Param.h:48
static f32 DOLBY_FLONT_DISTANCE_MAX
Definition Z2Param.h:10
static f32 MIN_DISTANCE_VOLUME
Definition Z2Param.h:41
static f32 VOL_SE_LINK_FOOTNOTE_PAUSING
Definition Z2Param.h:36