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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JPAMath.h File Reference

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Functions

void JPAGetDirMtx (JGeometry::TVec3< f32 > const &param_0, f32(*param_1)[4])
 
void JPAGetYZRotateMtx (s16 angleY, s16 angleZ, f32(*param_2)[4])
 
void JPAGetXYZRotateMtx (s16 x, s16 y, s16 z, Mtx dst)
 
void JPASetRMtxTVecfromMtx (f32 const (*param_0)[4], f32(*param_1)[4], JGeometry::TVec3< f32 > *param_2)
 
f32 JPACalcKeyAnmValue (f32 param_0, u16 param_1, f32 const *param_2)
 
void JPASetRMtxSTVecfromMtx (f32 const (*param_0)[4], f32(*param_1)[4], JGeometry::TVec3< f32 > *param_2, JGeometry::TVec3< f32 > *param_3)
 

Function Documentation

◆ JPACalcKeyAnmValue()

f32 JPACalcKeyAnmValue ( f32 param_0,
u16 param_1,
f32 const * param_2 )

◆ JPAGetDirMtx()

void JPAGetDirMtx ( JGeometry::TVec3< f32 > const & param_0,
f32(*) param_1[4] )

◆ JPAGetXYZRotateMtx()

void JPAGetXYZRotateMtx ( s16 x,
s16 y,
s16 z,
Mtx dst )

◆ JPAGetYZRotateMtx()

void JPAGetYZRotateMtx ( s16 angleY,
s16 angleZ,
f32(*) param_2[4] )

◆ JPASetRMtxSTVecfromMtx()

void JPASetRMtxSTVecfromMtx ( f32 const (*) param_0[4],
f32(*) param_1[4],
JGeometry::TVec3< f32 > * param_2,
JGeometry::TVec3< f32 > * param_3 )

◆ JPASetRMtxTVecfromMtx()

void JPASetRMtxTVecfromMtx ( f32 const (*) param_0[4],
f32(*) param_1[4],
JGeometry::TVec3< f32 > * param_2 )