Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JFWDisplay.h File Reference

Go to the source code of this file.

Classes

class  JFWAlarm
 
class  JFWDisplay
 

Typedefs

typedef struct _GXColor GXColor
 
typedef struct _GXRenderModeObj GXRenderModeObj
 
typedef void(* JFWDisplayUnkFunc) (void)
 

Functions

void JUTChangeFrameBuffer (void *buffer, u16 height, u16 width)
 
static void JFWDrawDoneAlarm ()
 
static void JFWThreadAlarmHandler (OSAlarm *, OSContext *)
 
static void JFWGXAbortAlarmHandler (OSAlarm *, OSContext *)
 
static void waitForTick (u32, u16)
 
static void diagnoseGpHang ()
 

Typedef Documentation

◆ GXColor

◆ GXRenderModeObj

◆ JFWDisplayUnkFunc

typedef void(* JFWDisplayUnkFunc) (void)

Function Documentation

◆ diagnoseGpHang()

static void diagnoseGpHang ( )
static

◆ JFWDrawDoneAlarm()

static void JFWDrawDoneAlarm ( )
static

◆ JFWGXAbortAlarmHandler()

static void JFWGXAbortAlarmHandler ( OSAlarm ,
OSContext  
)
static

◆ JFWThreadAlarmHandler()

static void JFWThreadAlarmHandler ( OSAlarm ,
OSContext  
)
static

◆ JUTChangeFrameBuffer()

void JUTChangeFrameBuffer ( void buffer,
u16  height,
u16  width 
)
inline

◆ waitForTick()

static void waitForTick ( u32  ,
u16   
)
static