Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | __AISHandler (s16 interrupt, OSContext *context) |
void | __AIDHandler (s16 interrupt, OSContext *context) |
void | __AICallbackStackSwitch (AIDCallback callback) |
void | __AI_SRC_INIT (void) |
AIDCallback | AIRegisterDMACallback (AIDCallback callback) |
void | AIInitDMA (u32 addr, u32 length) |
void | AIStartDMA (void) |
void | AIStopDMA (void) |
void | AISetStreamPlayState (u32 state) |
u32 | AIGetStreamPlayState (void) |
void | AISetDSPSampleRate (u32 rate) |
u32 | AIGetDSPSampleRate (void) |
void | __AI_set_stream_sample_rate (u32 rate) |
u32 | AIGetStreamSampleRate (void) |
void | AISetStreamVolLeft (u8 vol) |
u8 | AIGetStreamVolLeft (void) |
void | AISetStreamVolRight (u8 vol) |
u8 | AIGetStreamVolRight (void) |
void | AIResetStreamSampleCount (void) |
void | AISetStreamTrigger (u32 trigger) |
void | AIInit (u8 *stack) |
asm void | __AICallbackStackSwitch (register AIDCallback cb) |
Variables | |
char * | __AIVersion = "<< Dolphin SDK - AI\trelease build: Apr 5 2004 04:15:02 (0x2301) >>" |
static AISCallback | __AIS_Callback |
static AIDCallback | __AID_Callback |
static u8 * | __CallbackStack |
static u8 * | __OldStack |
static volatile s32 | __AI_init_flag |
static volatile s32 | __AID_Active |
static OSTime | bound_32KHz |
static OSTime | bound_48KHz |
static OSTime | min_wait |
static OSTime | max_wait |
static OSTime | buffer |
void __AICallbackStackSwitch | ( | AIDCallback | callback | ) |
asm void __AICallbackStackSwitch | ( | register AIDCallback | cb | ) |
AIDCallback AIRegisterDMACallback | ( | AIDCallback | callback | ) |
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char* __AIVersion = "<< Dolphin SDK - AI\trelease build: Apr 5 2004 04:15:02 (0x2301) >>" |
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