Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
GFPixel.h
Go to the documentation of this file.
1#ifndef GFPIXEL_H
2#define GFPIXEL_H
3
4#include <dolphin/gx.h>
5
6void GFSetFog(GXFogType param_0, f32 param_1, f32 param_2, f32 param_3, f32 param_4,
9 GXLogicOp param_3, u8 param_4, u8 param_5, u8 param_6);
11
12#endif /* GFPIXEL_H */
void GFSetBlendModeEtc(GXBlendMode param_0, GXBlendFactor param_1, GXBlendFactor param_2, GXLogicOp param_3, u8 param_4, u8 param_5, u8 param_6)
Definition GFPixel.cpp:49
void GFSetFog(GXFogType param_0, f32 param_1, f32 param_2, f32 param_3, f32 param_4, GXColor param_5)
Definition GFPixel.cpp:5
void GFSetZMode(u8 param_0, GXCompare param_1, u8 param_2)
Definition GFPixel.cpp:57
enum _GXBlendMode GXBlendMode
enum _GXFogType GXFogType
enum _GXCompare GXCompare
enum _GXLogicOp GXLogicOp
enum _GXBlendFactor GXBlendFactor
T cLib_calcTimer(T *value)
Definition c_lib.h:79
Definition d_a_ep.cpp:68
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8