Loading [MathJax]/extensions/MathMenu.js
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Modules Pages
GFPixel.h
Go to the documentation of this file.
1#ifndef GFPIXEL_H
2#define GFPIXEL_H
3
4#include <dolphin/gx.h>
5
6void GFSetFog(GXFogType type, f32 startz, f32 endz, f32 nearz, f32 farz, GXColor color);
8 GXBlendFactor dst_factor, GXLogicOp logic_op,
9 u8 color_update_enable, u8 alpha_update_enable,
10 u8 dither_enable);
11void GFSetZMode(u8 compare_enable, GXCompare func, u8 update_enable);
12
13#endif /* GFPIXEL_H */
void GFSetFog(GXFogType type, f32 startz, f32 endz, f32 nearz, f32 farz, GXColor color)
Definition GFPixel.cpp:4
void GFSetZMode(u8 compare_enable, GXCompare func, u8 update_enable)
Definition GFPixel.cpp:72
void GFSetBlendModeEtc(GXBlendMode type, GXBlendFactor src_factor, GXBlendFactor dst_factor, GXLogicOp logic_op, u8 color_update_enable, u8 alpha_update_enable, u8 dither_enable)
Definition GFPixel.cpp:54
enum _GXBlendMode GXBlendMode
enum _GXFogType GXFogType
enum _GXCompare GXCompare
enum _GXLogicOp GXLogicOp
enum _GXBlendFactor GXBlendFactor
static SECTION_DATA u8 color[4]
Definition d_a_obj_crope.cpp:225
Definition d_menu_dmap_map.cpp:90
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5