Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GFGeometry.h File Reference

Go to the source code of this file.

Functions

static void GFWrite_u8 (u8 data)
 
static void GFWrite_u32 (u32 data)
 
static void GFWrite_u16 (u16 data)
 
static void GFWriteBPCmd (u32 regval)
 
static void GFWriteXFCmd (u16 addr, u32 val)
 
void GFSetGenMode2 (u8 nTexGens, u8 nChans, u8 nTevs, u8 nInds, GXCullMode cm)
 

Function Documentation

◆ GFSetGenMode2()

void GFSetGenMode2 ( u8 nTexGens,
u8 nChans,
u8 nTevs,
u8 nInds,
GXCullMode cm )

◆ GFWrite_u16()

static void GFWrite_u16 ( u16 data)
inlinestatic

◆ GFWrite_u32()

static void GFWrite_u32 ( u32 data)
inlinestatic

◆ GFWrite_u8()

static void GFWrite_u8 ( u8 data)
inlinestatic

◆ GFWriteBPCmd()

static void GFWriteBPCmd ( u32 regval)
inlinestatic

◆ GFWriteXFCmd()

static void GFWriteXFCmd ( u16 addr,
u32 val )
inlinestatic