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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| static u8 | AllocCacheNode (DSCacheNodePtr *cacheNode, char *name) |
| static void | FreeCacheNode (DSCacheNodePtr *cacheNode) |
| DSCacheNodePtr | DSAddCacheNode (DSCachePtr cache, char *name, Ptr data, Ptr OSFreeFunc) |
| void | DSEmptyCache (DSCachePtr cache) |
| static DSCacheNodePtr | FindCacheNode (DSCachePtr cache, char *name, Ptr data) |
| Ptr | DSGetCacheObj (DSCachePtr cache, char *name) |
| void | DSInitCache (DSCachePtr cache) |
| void | DSPurgeCache (DSCachePtr cache) |
| void | DSReleaseCacheObj (DSCachePtr cache, Ptr data) |
| void | DSSetCachePurgeFlag (DSCachePtr cache, u8 purgeFlag) |
| void | CSHInitDisplayCache (void) |
Variables | |
| DSCache | DODisplayCache |
| u8 | DOCacheInitialized |
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static |
| void CSHInitDisplayCache | ( | void | ) |
| DSCacheNodePtr DSAddCacheNode | ( | DSCachePtr | cache, |
| char * | name, | ||
| Ptr | data, | ||
| Ptr | OSFreeFunc ) |
| void DSEmptyCache | ( | DSCachePtr | cache | ) |
| Ptr DSGetCacheObj | ( | DSCachePtr | cache, |
| char * | name ) |
| void DSInitCache | ( | DSCachePtr | cache | ) |
| void DSPurgeCache | ( | DSCachePtr | cache | ) |
| void DSReleaseCacheObj | ( | DSCachePtr | cache, |
| Ptr | data ) |
| void DSSetCachePurgeFlag | ( | DSCachePtr | cache, |
| u8 | purgeFlag ) |
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static |
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static |
| u8 DOCacheInitialized |
| DSCache DODisplayCache |