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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | DSCacheNode |
struct | DSCache |
Typedefs | |
typedef struct DSCacheNode * | DSCacheNodePtr |
typedef struct DSCache * | DSCachePtr |
Functions | |
DSCacheNodePtr | DSAddCacheNode (DSCachePtr cache, char *name, Ptr data, Ptr OSFreeFunc) |
void | DSEmptyCache (DSCachePtr cache) |
Ptr | DSGetCacheObj (DSCachePtr cache, char *name) |
void | DSInitCache (DSCachePtr cache) |
void | DSPurgeCache (DSCachePtr cache) |
void | DSReleaseCacheObj (DSCachePtr cache, Ptr data) |
void | DSSetCachePurgeFlag (DSCachePtr cache, u8 purgeFlag) |
void | CSHInitDisplayCache (void) |
Variables | |
u8 | DOCacheInitialized |
DSCache | DODisplayCache |
typedef struct DSCacheNode * DSCacheNodePtr |
typedef struct DSCache * DSCachePtr |
void CSHInitDisplayCache | ( | void | ) |
DSCacheNodePtr DSAddCacheNode | ( | DSCachePtr | cache, |
char * | name, | ||
Ptr | data, | ||
Ptr | OSFreeFunc ) |
void DSEmptyCache | ( | DSCachePtr | cache | ) |
Ptr DSGetCacheObj | ( | DSCachePtr | cache, |
char * | name ) |
void DSInitCache | ( | DSCachePtr | cache | ) |
void DSPurgeCache | ( | DSCachePtr | cache | ) |
void DSReleaseCacheObj | ( | DSCachePtr | cache, |
Ptr | data ) |
void DSSetCachePurgeFlag | ( | DSCachePtr | cache, |
u8 | purgeFlag ) |
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extern |
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extern |