Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_swTime.h
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1#ifndef D_A_SWTIME_H
2#define D_A_SWTIME_H
3
4#include "d/d_com_inf_game.h"
5
14class daSwTime_c : public fopAc_ac_c {
15public:
17 return fopAcM_GetParamBit(this,0,8);
18 }
19
21 return fopAcM_GetParamBit(this,8,8);
22 }
23
25 return fopAcM_GetParamBit(this,16,8);
26 }
27
28 /* 80D4F638 */ int Create();
29 /* 80D4F660 */ int create();
30 /* 80D4F6C8 */ int execute();
31 /* 80D4F758 */ int _delete();
32
33private:
34 /* 0x568 */ u8 mTime;
35 /* 0x569 */ u8 mSwbit;
36 /* 0x56A */ u8 mSwbit2;
37};
38
39STATIC_ASSERT(sizeof(daSwTime_c) == 0x56C);
40
41#endif /* D_A_SWTIME_H */
Switch Time.
Definition d_a_swTime.h:14
u8 getTime()
Definition d_a_swTime.h:16
u8 getSwbit()
Definition d_a_swTime.h:20
u8 mTime
Definition d_a_swTime.h:34
u8 mSwbit2
Definition d_a_swTime.h:36
int Create()
Definition d_a_swTime.cpp:11
int execute()
Definition d_a_swTime.cpp:28
int _delete()
Definition d_a_swTime.cpp:41
u8 mSwbit
Definition d_a_swTime.h:35
int create()
Definition d_a_swTime.cpp:19
u8 getSwbit2()
Definition d_a_swTime.h:24
STATIC_ASSERT(sizeof(daSwTime_c)==0x56C)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8