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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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axart3d.c File Reference

Functions

void AXARTSet3DDopplerScale (f32 scale)
 
void AXARTSet3DDistanceScale (f32 scale)
 
void AXART3DSound (AXART_3D *articulator)
 

Variables

static u8 __AXART3DPan [360]
 
static u8 __AXART3DSpan [360]
 
static u8 __AXART3DPanDPL2 [360]
 
static u8 __AXART3DItdL [360]
 
static u8 __AXART3DItdR [360]
 
static u8 __AXART3DSrc [360+1]
 
static f32 __AXART3DDopplerScale = 0
 
static f32 __AXART3DDistanceScale = 0
 

Function Documentation

◆ AXART3DSound()

void AXART3DSound ( AXART_3D * articulator)

◆ AXARTSet3DDistanceScale()

void AXARTSet3DDistanceScale ( f32 scale)

◆ AXARTSet3DDopplerScale()

void AXARTSet3DDopplerScale ( f32 scale)

Variable Documentation

◆ __AXART3DDistanceScale

f32 __AXART3DDistanceScale = 0
static

◆ __AXART3DDopplerScale

f32 __AXART3DDopplerScale = 0
static

◆ __AXART3DItdL

u8 __AXART3DItdL[360]
static

◆ __AXART3DItdR

u8 __AXART3DItdR[360]
static

◆ __AXART3DPan

u8 __AXART3DPan[360]
static

◆ __AXART3DPanDPL2

u8 __AXART3DPanDPL2[360]
static

◆ __AXART3DSpan

u8 __AXART3DSpan[360]
static

◆ __AXART3DSrc

u8 __AXART3DSrc[360+1]
static