Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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arq.c File Reference

Functions

void __ARQServiceQueueLo ()
 
void __ARQCallbackHack ()
 
void __ARQInterruptServiceRoutine ()
 
void ARQInit (void)
 
void ARQPostRequest (ARQRequest *request, u32 owner, u32 type, u32 priority, u32 source, u32 dest, u32 length, ARQCallback callback)
 

Variables

char__ARQVersion = "<< Dolphin SDK - ARQ\trelease build: Apr 5 2004 04:15:04 (0x2301) >>"
 
static ARQRequest__ARQRequestQueueHi
 
static ARQRequest__ARQRequestTailHi
 
static ARQRequest__ARQRequestQueueLo
 
static ARQRequest__ARQRequestTailLo
 
static ARQRequest__ARQRequestPendingHi
 
static ARQRequest__ARQRequestPendingLo
 
static ARQCallback __ARQCallbackHi
 
static ARQCallback __ARQCallbackLo
 
static u32 __ARQChunkSize
 
static BOOL __ARQ_init_flag
 

Function Documentation

◆ __ARQCallbackHack()

void __ARQCallbackHack ( )

◆ __ARQInterruptServiceRoutine()

void __ARQInterruptServiceRoutine ( void  )

◆ __ARQServiceQueueLo()

void __ARQServiceQueueLo ( void  )

◆ ARQInit()

void ARQInit ( void  )

◆ ARQPostRequest()

void ARQPostRequest ( ARQRequest request,
u32  owner,
u32  type,
u32  priority,
u32  source,
u32  dest,
u32  length,
ARQCallback  callback 
)

Variable Documentation

◆ __ARQ_init_flag

BOOL __ARQ_init_flag
static

◆ __ARQCallbackHi

ARQCallback __ARQCallbackHi
static

◆ __ARQCallbackLo

ARQCallback __ARQCallbackLo
static

◆ __ARQChunkSize

u32 __ARQChunkSize
static

◆ __ARQRequestPendingHi

ARQRequest* __ARQRequestPendingHi
static

◆ __ARQRequestPendingLo

ARQRequest* __ARQRequestPendingLo
static

◆ __ARQRequestQueueHi

ARQRequest* __ARQRequestQueueHi
static

◆ __ARQRequestQueueLo

ARQRequest* __ARQRequestQueueLo
static

◆ __ARQRequestTailHi

ARQRequest* __ARQRequestTailHi
static

◆ __ARQRequestTailLo

ARQRequest* __ARQRequestTailLo
static

◆ __ARQVersion

char* __ARQVersion = "<< Dolphin SDK - ARQ\trelease build: Apr 5 2004 04:15:04 (0x2301) >>"