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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2Instances.h
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1#ifndef Z2INSTANCES_H
2#define Z2INSTANCES_H
3
8
9#define AUDIO_INSTANCES \
10 template<> JASDefaultBankTable* JASGlobalInstance<JASDefaultBankTable>::sInstance; \
11 template<> JASAudioThread* JASGlobalInstance<JASAudioThread>::sInstance; \
12 template<> Z2SeMgr* JASGlobalInstance<Z2SeMgr>::sInstance; \
13 template<> Z2SeqMgr* JASGlobalInstance<Z2SeqMgr>::sInstance; \
14 template<> Z2SceneMgr* JASGlobalInstance<Z2SceneMgr>::sInstance; \
15 template<> Z2StatusMgr* JASGlobalInstance<Z2StatusMgr>::sInstance; \
16 template<> Z2DebugSys* JASGlobalInstance<Z2DebugSys>::sInstance; \
17 template<> JAISoundStarter* JASGlobalInstance<JAISoundStarter>::sInstance; \
18 template<> Z2SoundStarter* JASGlobalInstance<Z2SoundStarter>::sInstance; \
19 template<> Z2SpeechMgr2* JASGlobalInstance<Z2SpeechMgr2>::sInstance; \
20 template<> JAISeMgr* JASGlobalInstance<JAISeMgr>::sInstance; \
21 template<> JAISeqMgr* JASGlobalInstance<JAISeqMgr>::sInstance; \
22 template<> JAIStreamMgr* JASGlobalInstance<JAIStreamMgr>::sInstance; \
23 template<> Z2SoundMgr* JASGlobalInstance<Z2SoundMgr>::sInstance; \
24 template<> JAISoundInfo* JASGlobalInstance<JAISoundInfo>::sInstance; \
25 template<> JAUSoundTable* JASGlobalInstance<JAUSoundTable>::sInstance; \
26 template<> JAUSoundNameTable* JASGlobalInstance<JAUSoundNameTable>::sInstance; \
27 template<> JAUSoundInfo* JASGlobalInstance<JAUSoundInfo>::sInstance; \
28 template<> Z2SoundInfo* JASGlobalInstance<Z2SoundInfo>::sInstance; \
29 template<> Z2SoundObjMgr* JASGlobalInstance<Z2SoundObjMgr>::sInstance; \
30 template<> Z2Audience* JASGlobalInstance<Z2Audience>::sInstance; \
31 template<> Z2FxLineMgr* JASGlobalInstance<Z2FxLineMgr>::sInstance; \
32 template<> Z2EnvSeMgr* JASGlobalInstance<Z2EnvSeMgr>::sInstance; \
33 template<> Z2SpeechMgr* JASGlobalInstance<Z2SpeechMgr>::sInstance; \
34 template<> Z2WolfHowlMgr* JASGlobalInstance<Z2WolfHowlMgr>::sInstance;
35
36#endif