Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2Instances.h
Go to the documentation of this file.
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#ifndef Z2INSTANCES_H
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#define Z2INSTANCES_H
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#include "
Z2AudioLib/Z2WolfHowlMgr.h
"
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#include "
Z2AudioLib/Z2DebugSys.h
"
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#include "
JSystem/JAudio2/JASAudioThread.h
"
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#include "
JSystem/JAudio2/JAUSoundTable.h
"
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#define AUDIO_INSTANCES \
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JASDefaultBankTable* JASGlobalInstance<JASDefaultBankTable>::sInstance; \
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JASAudioThread* JASGlobalInstance<JASAudioThread>::sInstance; \
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Z2SeMgr* JASGlobalInstance<Z2SeMgr>::sInstance; \
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Z2SeqMgr* JASGlobalInstance<Z2SeqMgr>::sInstance; \
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Z2SceneMgr* JASGlobalInstance<Z2SceneMgr>::sInstance; \
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Z2StatusMgr* JASGlobalInstance<Z2StatusMgr>::sInstance; \
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Z2DebugSys* JASGlobalInstance<Z2DebugSys>::sInstance; \
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JAISoundStarter* JASGlobalInstance<JAISoundStarter>::sInstance; \
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Z2SoundStarter* JASGlobalInstance<Z2SoundStarter>::sInstance; \
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Z2SpeechMgr2* JASGlobalInstance<Z2SpeechMgr2>::sInstance; \
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JAISeMgr* JASGlobalInstance<JAISeMgr>::sInstance; \
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JAISeqMgr* JASGlobalInstance<JAISeqMgr>::sInstance; \
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JAIStreamMgr* JASGlobalInstance<JAIStreamMgr>::sInstance; \
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Z2SoundMgr* JASGlobalInstance<Z2SoundMgr>::sInstance; \
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JAISoundInfo* JASGlobalInstance<JAISoundInfo>::sInstance; \
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JAUSoundTable* JASGlobalInstance<JAUSoundTable>::sInstance; \
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JAUSoundNameTable* JASGlobalInstance<JAUSoundNameTable>::sInstance; \
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JAUSoundInfo* JASGlobalInstance<JAUSoundInfo>::sInstance; \
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Z2SoundInfo* JASGlobalInstance<Z2SoundInfo>::sInstance; \
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Z2SoundObjMgr* JASGlobalInstance<Z2SoundObjMgr>::sInstance; \
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Z2Audience* JASGlobalInstance<Z2Audience>::sInstance; \
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Z2FxLineMgr* JASGlobalInstance<Z2FxLineMgr>::sInstance; \
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Z2EnvSeMgr* JASGlobalInstance<Z2EnvSeMgr>::sInstance; \
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Z2SpeechMgr* JASGlobalInstance<Z2SpeechMgr>::sInstance; \
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Z2WolfHowlMgr* JASGlobalInstance<Z2WolfHowlMgr>::sInstance;
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#endif
JASAudioThread.h
JAUSoundTable.h
Z2DebugSys.h
Z2WolfHowlMgr.h
include
Z2AudioLib
Z2Instances.h
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