Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JPAKeyBlock.h
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1#ifndef JPAKEYBLOCK_H
2#define JPAKEYBLOCK_H
3
4#include "dolphin/types.h"
5
11 JPAKeyBlock(u8 const*);
12 f32 calc(f32);
13
14 u8 getID() { return mDataStart[8]; }
15
16 const u8* mDataStart;
17 const f32* field_0x4;
18};
19
20
21#endif /* JPAKEYBLOCK_H */
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition JPAKeyBlock.h:10
const f32 * field_0x4
Definition JPAKeyBlock.h:17
f32 calc(f32)
Definition JPAKeyBlock.cpp:12
JPAKeyBlock(u8 const *)
Definition JPAKeyBlock.cpp:6
u8 getID()
Definition JPAKeyBlock.h:14
const u8 * mDataStart
Definition JPAKeyBlock.h:16