Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JPAKeyBlock.h
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1#ifndef JPAKEYBLOCK_H
2#define JPAKEYBLOCK_H
3
4#include <dolphin/types.h>
5
11 JPAKeyBlock(u8 const*);
12 f32 calc(f32);
13
14 u8 getID() const { return mDataStart[8]; }
15 u8 getKeyNum() const { return mDataStart[9]; }
16 BOOL isLoop() const { return mDataStart[11]; }
17 const f32* getKeyData() const { return field_0x4; }
18
19 const u8* mDataStart;
20 const f32* field_0x4;
21};
22
23
24#endif /* JPAKEYBLOCK_H */
int BOOL
Definition types.h:33
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition JPAKeyBlock.h:10
BOOL isLoop() const
Definition JPAKeyBlock.h:16
const f32 * getKeyData() const
Definition JPAKeyBlock.h:17
const f32 * field_0x4
Definition JPAKeyBlock.h:20
f32 calc(f32)
Definition JPAKeyBlock.cpp:12
JPAKeyBlock(u8 const *)
Definition JPAKeyBlock.cpp:6
u8 getKeyNum() const
Definition JPAKeyBlock.h:15
u8 getID() const
Definition JPAKeyBlock.h:14
const u8 * mDataStart
Definition JPAKeyBlock.h:19