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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DSkinDeform.cpp File Reference

Functions

static void J3DPSWeightMTXMultVec (f32(*param_0)[4], f32 param_1, Vec *param_2, Vec *param_3)
 
static void J3DPSWeightMTXMultVecSR (f32(*param_0)[4], f32 param_1, Vec *param_2, Vec *param_3)
 
 COMPILER_STRIP_GATE (0x803A2018, &lit_1270)
 

Variables

static SECTION_RODATA u8 const lit_1270 [16]
 

Function Documentation

◆ COMPILER_STRIP_GATE()

COMPILER_STRIP_GATE ( 0x803A2018 ,
& lit_1270 )

◆ J3DPSWeightMTXMultVec()

static void J3DPSWeightMTXMultVec ( f32(*) param_0[4],
f32 param_1,
Vec * param_2,
Vec * param_3 )
static

◆ J3DPSWeightMTXMultVecSR()

static void J3DPSWeightMTXMultVecSR ( f32(*) param_0[4],
f32 param_1,
Vec * param_2,
Vec * param_3 )
static

Variable Documentation

◆ lit_1270

SECTION_RODATA u8 const lit_1270[16]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02,
}