Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DMtxBuffer.cpp File Reference

Enumerations

enum  { J3DMdlDataFlag_ConcatView = 0x10 , J3DMdlDataFlag_NoAnimation = 0x100 }
 

Functions

static u32 getMdlDataFlag_MtxLoadType (u32 flag)
 
void J3DPSCalcInverseTranspose (Mtx p1, Mtx33 p2)
 
void J3DCalcViewBaseMtx (Mtx view, Vec const &scale, const Mtx &base, Mtx dst)
 

Variables

static u8 J3DUnit01 [8]
 

Enumeration Type Documentation

◆ anonymous enum

Enumerator
J3DMdlDataFlag_ConcatView 
J3DMdlDataFlag_NoAnimation 

Function Documentation

◆ getMdlDataFlag_MtxLoadType()

static u32 getMdlDataFlag_MtxLoadType ( u32  flag)
inlinestatic

◆ J3DCalcViewBaseMtx()

void J3DCalcViewBaseMtx ( Mtx  view,
Vec const scale,
const Mtx base,
Mtx  dst 
)

◆ J3DPSCalcInverseTranspose()

void J3DPSCalcInverseTranspose ( Mtx  p1,
Mtx33  p2 
)
extern

Variable Documentation

◆ J3DUnit01

u8 J3DUnit01[8]
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x3F, 0x80, 0x00, 0x00,
}