Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
int | gdev_cc_initialize (void *inputPendingPtrRef, AmcEXICallback monitorCallback) |
int | gdev_cc_shutdown () |
int | gdev_cc_open () |
int | gdev_cc_close () |
int | gdev_cc_read (u8 *data, int size) |
int | gdev_cc_write (const u8 *bytes, int length) |
int | gdev_cc_pre_continue () |
int | gdev_cc_post_stop () |
int | gdev_cc_peek () |
int | gdev_cc_initinterrupts () |
int gdev_cc_close | ( | ) |
int gdev_cc_initialize | ( | void * | inputPendingPtrRef, |
AmcEXICallback | monitorCallback | ||
) |
int gdev_cc_initinterrupts | ( | ) |
int gdev_cc_open | ( | ) |
int gdev_cc_peek | ( | ) |
int gdev_cc_post_stop | ( | ) |
int gdev_cc_pre_continue | ( | ) |
int gdev_cc_shutdown | ( | ) |